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Posts by GoldPooka
GoldPooka's Profile - Posts by GoldPooka
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Alright, I'll have a look. PM me a link or something.

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Well my design is short and simple. It's an AA gun; a support enemy designed to hinder Mario's movement. It rolls around for a bit, and frequently fires a small spread of flames. If Mario is not careful where he jumps, he's going to get burnt. Since it's designed specifically to counter Mario, it's immune to all his attacks except a star or a shell.

Despite it's strengths it has some major weaknesses. First, it can only face one direction and fire at a fixed angle, due to it's high amount of armor. Second, it's perfectly safe to touch. Lastly, it can't shoot anything directly in front of it.

Uses:
To hinder Mario's jumping. Placing it behind groups of enemies would be effective since Mario will have to be careful how he stomps on the other enemies. Placing it on low platforms would also be effective (and evil) since Mario will have to time his jump while dodging the flames.

My thoughts:
Though this would be a cool enemy to have, it would be difficult to use since it would only be effective in certain conditions and it would definitely clash with the regular enemies unless there is a factory level full of mechanical enemies.

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Really? Every singile BG and FG at once? Well, there isn't a "download everything at once" button, so you'll just have to simply download everything one at a time, as you have been doing. It's tedious, but there isn't really any other way. At least, not that I know of.

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Hmm, well it seems that you're doing everything just fine.

Did you change the extra bit from 00 to 02?

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I've been playing a lot of Touhou for the past few months and I am finally beginning to break away from it. Right now, I'm trying out the DonPachi series, the other mainstream bullet hell series besides Touhou.

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Oh, this reminds me of some of my old hacks. They were 10x more hellish than this.

But Mission_316 is right though. You still got a ways to go before you're ready to start publishing hacks here. SMWC frowns upon ridiculously difficult hacks. Things like blind jumps, glitch abuse, and MUNCHERS. Oh man, it's a taboo to have floating or stacked black piranha plants in your hack; it's basically like passing out sniper rifles so that the staff members can shoot you with them.

In all seriousness though, this is actually not THAT bad for an early hack. You had some creative ideas, and the level looked...okay. Take a look at some of the featured hacks to see what a top-quality hack looks like. Stick around, and you'll be publishing hacks in no time.

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1) How do you disable the sound effect that plays when Mario bumps his head on a block?

2) Where's Mario's sliding smoke tiles?

3) Lastly, I noticed Mario shifts down a pixel when he fires a fireball on the ground. Is there a way to disable this too?

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Thanks, JowTH. That takes of 2, and I solved 3 using some graphics editing.

So now does anyone know how to disable the sound effect when Mario hits a solid block from below?

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Well, the simplest way I could think of is have all the bosses in order, with each one teleporting you to the next after you defeat them. The original SMW bosses would have to be excluded, though, since they're difficult to reprogram.

That's the easiest method I can think of. If you want a teleport room like in the Mega Man games, it would require a lot of extra work for a small payoff. Just have the bosses lined up.

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Well, that's why I use the same password for all my stuff. It's easy to remember, and if I haven't logged onto a site in a long time and I forgot the password, I go "What was my username and password again? Oh yeah! It's the same one I've been using for 3 years!"

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Heh heh heh. It's been 2 years and I only have around 100 posts (Sure, I may not be able to see it, but it's around that number). I spend most of my time here lurking. Unless I have some questions or answers, I rarely post. Still, maybe I spend a little TOO much time lurking around the internet.

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@Konradix
So if I understand this correctly, you go left of Yoshi's house to go to the castle, and after you beat the castle, the level to the right of Yoshi's house opens up. Well, the level that's unlocked has to be adjcent to the level before it.

One thing you can do though is either use the "Level Depending on Event" patch to change the level after you beat the castle, or use the "Teleport on Event" block to do the same thing.

@zimmertr
What you're looking for is ExGFX. I'm not sure if SMWC has those graphics exactly, but it has an impressive collection of other graphics in the "Graphics" section, so you should check there first.

To insert it into the overworld, you'll have to overwrite the old overworld graphics using a program such as YY-Chr, found in the tools section.

@Cliftin
I REALLY doubt there are any hacking tools for the PSP. At least you can play hacked ROMs. I do the same thing on my DS.

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I'm not familiar with that ROM hack. Sorry. Perhaps it is a joke as it seems you're not supposed to anything.

Anyways, I was looking through the ROM map and I found this value:
1218B - Yoshi's fireball palette/GFX page
I looked at it in Translhextion and it has the value 35. How do I convert the palette/GFX page of a sprite into hex so I can change this value?

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This is...Not that bad. However, it could definitely use some more variety. Try some clouds, bushes, flowers, anything besides just trees.

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Ah, it's been a long time since I got to flex my reviewing skills. I gotta be honest with you, though; you still got quite a bit to learn before you're ready to publish anything. Let's see what the problems are:



That black line next to the W needs to be removed. Also, the palette on the goomba looks really bad.



This overworld's looking really bad; it's flat, and could definitely use some more decor. Also, why's the top of the castle missing? And is there any reason why there's 2 red switches and 2 green ones?



There's some slight cutoff where the water meets the corners. This is a problem with all the corner tiles in this castle! Lower the water by one tile. Also, podoboo gives up and stops jumping after the first time. You might wanna look into that.



This is pretty generous considering how easy it was to find this 3-Up moon. 3-Up moons should be rare and difficult to find. Also the note block bounce tile is glitched up.



You can jump over this wall. Also, the cement blocks cutoff with the water. Square them off. Better yet, use castle blocks or something; cement block spam looks unappealing and lazy.



The tide follows me wherever I go! Disable vertical scrolling here so that it doesn't do this!



Why is the water lava!? That doesn't make any sense at all! The lava splash has glitched graphics. Also, this pipe's creating a lot of cutoff since you're missing the rest of it. Some coin blocks would've been a better substitute here.



Yet another easy 3-Up moon. Now you're just handing them out. Also, why is a magic sparkling fish the goal point!? If you're using the question goal sphere, you shouldn't use glitched graphic tiles as substitutes.



Floating upside down munchers. Now I've seen everything.

That's all I'm doing. You're overworld is also not working properly; you're confined to just 3 levels since the paths aren't working properly. Look up a tutorial on how to make proper overworld events.

Overall, I feel that you should try again from scratch because this hack's not looking too good. It's nice that you have an interest in hacking, but you still got quite a bit to learn. Take a look at some of the featured hacks around here to see what a great hack is all about. Feel free to ask questions around here if you're stuck; the people here are glad to help out. Until then, give it a second shot. Happy hacking!

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Much obliged, Ramp; exactly what I needed.

Edit: Also, what is the echo command for songs?

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I think this thread has gotten way out of hand. Come on guys, you're arguing over such a minor, minor issue. Just let the people decide what they want to do with they're hack. Let them experience firsthand the difficulties of coordinating a collaborative hack. If it fails, it fails. Oh well. At least next time they'll know better, or could perhaps improve upon where they messed up. Harshly criticizing them isn't going to help them improve in any way.

You, Volke, have no right to criticize these hacks so prematurely. Though the quality of most of these hacks are less-than-stellar, that gives you no right to assume the next one is going to be more of the same. As the others in this thread have demonstrated, there are examples of team hacks that, I know it's hard for you to believe, have actually been successful. So please don't judge these collaborative hacks beforehand; some of them do pull through.

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Really, it depends on your definition of vanilla. Like for me, any patches regardless would make the hack no longer vanilla. Again, it's all opinion, but as Courptendo said, I don't think anyone would mind too much.

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No, houndsquad, you're completely missing the point. He's just wondering where he can find someone to make an OW palette for him. Honestly, I'm not too sure where you could ask, since this is the first time I've heard of such a request. I would suggest to just keep trying and look at other overworlds for inspiration. If you really do need someone else's help though, you could try PM'ing someone who's good with palettes. I'm sure they won't mind doing something so small.

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It's hard to explain, so here's an example:

abcdefg
c4g4f4
abcdefg
abcdefg

(1)[abcdefg]
c4g4f4
(1)2

The syntax is (#)[notes]. Then, if you want to call the notes later on, just use the label (#). There's no limit to how many label loops you can use.

Note: You NEED to use the brackets the first time. Afterwards, though, you can go without them.

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GoldPooka's Profile - Posts by GoldPooka

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