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Posts by GoldPooka
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What do you mean? After (1)[abcdefg], all you have to do is place (1) anywhere into the song to play abcdefg. You can also put a number after (1) to make it repeat. So (1)3 would play abcdefg 3 times.

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I know there's a tutorial for it on YouTube somewhere - that's where I learned, but I'll give you the condensed version.

How to make events:

1) Open up the OW editor (obviously)

2) Click the hill with the star on it

3) First thing to do is delete the original events:
-Hold PageUp until you see at the bottom of the window "Already at
end (Event 0x77)"
-Drag the cursor over the entire OW and delete all the events
-Hold PageDown until you see at the bottom of the window "Already
at start (Event 0x0)". Now we can begin making our own events

4) I assume you already set up a level to activate the event. If not,
quickly click the ghost house, select the level tile, then click
the yellow button. The rest should be self explanatory

5) Make sure you're editing the right event. Use PageUp and PageDown
to change which event you want to edit. If you look at the bottom,
you'll notice it says "Event 0xY", where "Y" is the event number

6) To place down an event tile, click on the path tile button next to
the big blue switch to open the Event Tile Selector. Scroll through
the tiles using just the regular arrow keys. Keep scrolling down,
(Past all the empty tiles) and you'll start to see some path tiles.
Simply pick one up and place it down. Place them in the order you
want them to appear. You can see the event step-by-step using the
home and end keys.

Phew. That took a long time. I hope you can understand this, because I'm not too good at explaining. If you're stuck, find a tutorial on YouTube.

As for the second question, I remember this. Well, you may just have to rip it yourself since it doesn't seem SMWC has some. Just look for an ExGFX tutorial and you should be fine.

Okay, now I can FINALLY get to my questions:

1)What is the N-SPC echo command for songs?
2)How do you write a RATS tag?

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What kind of prize is a 6 hour ban!?

Anyways, I wasn't expecting this. This could be fun though! :D

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If you're going for pure vanilia, it's simply impossible since you have nothing to make the text with. If you don't mind using some ExGFX, though, what you can do is take all the letters from GFX2A and arrange them into a message. Then you can place the message into a level using blocks. Have Mario offscreen in front of a door, and then to change the cutscene, all the player has to do is press up.

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Can't seem to find the GFX file, but I think I know what you're talking about. Any text from the original will do the trick. I think the Bowser message had a limited amount of letters, though, so you may want to check that.

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Add "MainEnd:" to the very bottom of the patch. That should work.

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In addition, some use keyboards and midi composers to speed the process along.

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LevelASM is pretty straightforward. Do note that not all codes will work. The actual code for the levels goes into one of two files: Levelcode.asm or Levelinitcode.asm. You go to levelcode.asm if you want the code to run for the entire level. Go to levelinitcode.asm if you want the code to only run once the level starts. Scroll down to a level and insert the code. Take levelcode.asm for instance:


After you're done, insert level.asm and nothing else. That should be everything. Just make sure you set up some freespace.

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Vanilla is a really vague term, because if you ask everyone, each person will give you a different definition. Depending on the person, it can mean anything from pure Lunar Magic work (ex. no custom music, no Map16, just palettes and levels) to having a little more freedom (ex. Map16, ExGFX using tiles from the game, custom music). I wish I could give you a definitive answer, but it's really just a broad term meaning "Using stuff from the original Super Mario World".

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GoldPooka's Profile - Posts by GoldPooka

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