Posts by Leo137 | |||
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
Thanks, i'm glad that you liked it, spent a few days of my life trying to undestand a bit that chargin' chuck dissasasembly
![]() Here are some screens of 1-1: ![]() "New" History - Also at the moment unedited level C5 ![]() Goombas and Wigglers what nice ![]() Yeah... ![]() But also Spiny Goombas! ![]() They can be Spinjumped and they stay on ledges, also they walks a little bit faster than normal ones. ![]() ![]() A pipe... ![]() Leads to a bonus room! ![]() ![]() ![]() ![]() And goal post. --------------- I will be soon releasing the public demo, i'm adjusting the last details. -------------------- ![]() Progress: ... Why the first level of like every hack has a shooting pipe. |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
Yeah i got another one that is just anyoing as hell:
The cool vanilla hack with a lot of map16 crap and stuff that makes the land spamed with completely no sense little details like squares, stars and random holes, it's really inconsistent and it doesn't look good at all, i don't know why many people think is a great idea. -------------------- ![]() Progress: ... Why the first level of like every hack has a shooting pipe. |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
Looks pretty nice and original, much more better that the original one.
Remove only the mist in the final room, beacuse its the happier non-abandoned part and it's a bit unfitting. -------------------- ![]() Progress: ... Why the first level of like every hack has a shooting pipe. |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
Double post to anounce that the first DEMO of my hack is submitted and ready to be played is the first post.
Thanks to blueraven and MPA who give me testing and some advices ![]() -------------------- ![]() Progress: ... Why the first level of like every hack has a shooting pipe. |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
Jefe de mi hack, lo hice yo a partir del disasembly del original:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/ioOim9QVpbo?fs=1&hl=es_ES"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ioOim9QVpbo?fs=1&hl=es_ES" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Ya lo habia puesto en mi tema, pero como nadie lo ve lo pongo aqui ![]() -------------------- ![]() Progress: ... Why the first level of like every hack has a shooting pipe. |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
*I'm not pretty sure, but you can blend sprites into a single one .asm file, i made it twice depending of the level room, so sprite limitations aren't a big issue.
![]() Why is that and OW? it looks like and sprite sheet of some Mario&Luigi game, also the first one has mario twice, which is ... weird? maybe some crazy explanation can fix that by the way. Third OW looks great, but can be better, is that red thing lava or a carpet? you could add it some sort of movement to it, also when it intersct the columns it looks... odd. And of course you don't have to be an artist to create a mario hack, you have to be a designer, a creative designer enough to give sense to your game. Let's wait for the final product to talk by itself, by the screenshots seems like a spam of sprites out of place. -------------------- ![]() Progress: ... Why the first level of like every hack has a shooting pipe. |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
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Leo137 Green Koopa ![]() Since: Location: Santiago, Chile Last seen: 1 week and 6 days ago |
Hey triple post guys
![]() I have some screenies of the first level of world 4, which is gonna be a mountain world. ![]() HDMA effects and custom "rocky tileset", do you think it looks fine? ![]() A lots of pitching chucks live in the mountain, to make things more interesting. ![]() Some cave with water pools and stuff -------------------- ![]() Progress: ... Why the first level of like every hack has a shooting pipe. |
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