Banner
Views: 858,774,169
Time:
15 users online: brickblock369, Fermín Acosta Jr., FrozenQuills, Infinity, KlonoA13Phill, Lady_Gagamel, oneframejames,  patcdr, quietmason, Ralshi02, RamyMintos, Samuel Zuccati, shansterplays, tjb0607, Yoshi Master - Guests: 46 - Bots: 66 Users: 47,464 (2,238 active)
Latest: KlonoA13Phill
Tip: Try to make a hack that is both hard enough to be challenging and easy enough to be fun.Not logged in.
Posts by TheGag96
TheGag96's Profile - Posts by TheGag96
Pages: « 1 2 3 419 20 »
Hello, I've been wondering exactly why that there is no way that Yoshi's island can be emulated on SNEmulDS. Can someone please explain to me why in great detail? Thanks!
I have no idea what to change my layout it to...
Originally posted by MasterPenguin

Is there still any possible way to port it or something? Or would that just make the game unplayable?

Note: I have YI on the GBA, but I just want to know if it can be done.

Tag (div) was not closed.
Tag (div) was not closed.
I have no idea what to change my layout it to...
Well, thanks then. I don't know, it just a thought. I just want to see how far the DS can go with emulation. What I really wanted was Super Mario RPG to be emulated on the DS. Man, that would be so cool, a would probably crap myself. XD

Someone can close this now, I guess. Unless someone wants to work on it themselves and talk about it here, I don't know.
I have no idea what to change my layout it to...
Can someone tell me how to code stuff with the SNES Mouse? I want to see what I can do with it. Thanks!
I have no idea what to change my layout it to...
Originally posted by smkdan
If you don't know assembly as it stands then don't bother, otherwise:

It's documented in full in multiple places.

http://www.romhacking.net/docs/SNESDevManual.rar

I can't view this at the moment but it has official sample code to use with the mouse, as in you copy it over and it will read the mouse properties for you into some RAM addreses of your choosing. It's a massive document, but it does have bookmarks for all the major peripherals for easier navigation.

http://www.romhacking.net/docs/%5B196%5Dregs.txt

CTRL+F "Mouse" but it's strictly technical and may not help as much. See nintendo's code up above first, or any code from anyone willing to share.

It's piss easy to interface with and it's been known how to do so in full for many years, no one's just bothered to put it into SMW until recently, perhaps due to it being mostly a gimmick that doesn't tie so well into tradtional SMW. Now someone just needs to make a superscope hack, no!, a konami justifiers hack! twice the guns! =)

Someone willing to share sample code beyond nintendo's? I have a 256 col mario paint-esque homebrew but the source isn't on this computer.


Sorry, but none of those pages exist. :/
I have no idea what to change my layout it to...
Originally posted by smkdan
oh they exist, looks like they now show up as 404 without a proper referrer.

http://www.romhacking.net/docs/196/
http://www.romhacking.net/docs/226/

download links for the two files on these pages.


Okay, I looked at the code for the SNES Mouse, copied the whole thing, and it won't insert with Xkas GUI. I think there's some ending or starting tags I'm missing, so could you tell me what they might be? (I can't find them in the ASM tut, so I think it's okay to ask here)
I have no idea what to change my layout it to...
OK, after looking at the RAM Map, I have an idea, but I'm not sure how to do it.

I need to figure out way to make it where the game detects the mouse and then sets the controller data RAM based on where it is. Anbody got any pointers? I kind of know how to do something like that, but I don't know where to fit itin the SNES Mouse code.
I have no idea what to change my layout it to...
I'm hoping to make a hack called Super Mario Galaxy World that has many physics, music, graphics, etc. of Super Mario Galaxy. Using the patches, music (at some point blocks and sprites, when I get around to it), and graphics here at SMWC, I've already got some stuff started. The stuff I for sure need to do at the moment are in the footer of my posts.

Does anyone want to help at all with this? Thanks!
I have no idea what to change my layout it to...
Originally posted by BloodGuitarMaster
When starting a thread always upload some pictures *sigh*.
But it is an awesome idea....

Crap, I'm sorry guys! I guess I'll know to do that from now on.

I'll upload some pics soon. I got to make the levels first.

Well, I would think this would be a team hack, but I really don't know if and who will join. I'd like to set up something, but until people actually ask to have a part in this, there really isn't a point to make a list yet.

So far, this is really it. XD

Superviser:TheGag96 (Me)
Testers: Me
Level Design: I'll do little bit, but I'm not very good at it.
Advisors: TBD
ASMers: TBD
Other Categories: TBD
I have no idea what to change my layout it to...
Originally posted by Salafrog
Well, I am trying to find out what everything in the ROM is. I would use the internet, but it does not look like many people have been hacking this game yet. Oh well. For now, I just want to make a text editor and a palette editor for this game, and I might learn how to make the editor look good. After these two things, then I am going to work on other aspects of the game.

Have a nice day.


What game are you trying to hack?

Thanks, you have a nice day, too. :D
I have no idea what to change my layout it to...
Is it possible to rotate hitboxes using Mode 7? Or is Mode 7 only for graphics?

A few days ago, I was thinking about that rotating ground in the trailer of New SMB Wii and I wondered if that could be done on SMW.
I have no idea what to change my layout it to...
Well, okay. Thanks guys!
I have no idea what to change my layout it to...
How do you do this? I don't quite see a tut on it...
I have no idea what to change my layout it to...
Could you edit it from ripped graphics from other games?
I have no idea what to change my layout it to...
Originally posted by x-treme
You can use smkdan's SMWS to insert them.


Thanks! Someone can close this now.
I have no idea what to change my layout it to...
Holy...
Freaking...
Crap.

Do you use the iso of NSMBW and edit it that way??? I'm stunned.
I have no idea what to change my layout it to...
How do you do this? I can't think of where to begin...
I have no idea what to change my layout it to...
I mean I want to know how to make the new effects in general and how each part affects what happens in the effect.
I have no idea what to change my layout it to...
Wow, this is way out of my league right now. I don't quite have the attention span to read that entire text file, nor do I get what the hell all of that means. So, is that bit of code just a regular gradient? If so, how would I change the color of the gradient? Also, is this what I would put in a .tbl file?
I have no idea what to change my layout it to...
Mmmkay, I think I understand that... So, each of those red/green/blue "db $xx, $xx" lines represents part of a color value in the gradient that is added together to make the actual color wanted?

You know, this is so much info, this could be stickied. I'm sorry that I'm not quite understanding everything, but I'm just a n00b anyway. I'm sure a lot of people could learn from this.

I'm not saying that I'm quitting this for now, I want to know a little more. I'm just saying this for clarifying purposes. :)

Sorry to say this again, but is this what you'd put in a .tbl file?
I have no idea what to change my layout it to...
Pages: « 1 2 3 419 20 »
TheGag96's Profile - Posts by TheGag96

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy