And there's no proof that this hacker has plans to make this a vigilant chicken terrorist training program, or whatever the crap you're expecting the hack to be. There's room for "loose" messages so that it's not having information stuffed down the player's throught. Good artistic expression on political and social issues is never that way, anway.
Make the messages subliminal, and leave the moral decisions up to the player, not having the "answer" stuffed down their throat. There ya go, "propaganda" hack done in good taste and still has the capacity to be fun.
EDIT: oh, heh, about Wart... Yeah you're right there xD But I just get tired of Mario bosses all the time.
Perhaps Brutal Mario spoiled me.
The "old bridge" stage seems... short. Really should be a bit longer if it's actually going to be a stage, otherwise I'd say cut it.
(Also it seems odd to have a bridge leading to a boat. A dock would make more sense)
Needs some overworld evolution to show your new path from beating the "old bridge" stage.
At the very end, you died from a blind jump onto an enemy. This is bad. If you can't see the bottom of a jump, you should add some indication of where the player should go (like a coin trail or something) so they land safely.
That's the bad stuff... the good is the music and graphics are good. Level design (in the training room) could be better but isn't bad.
IMO, it has the best non-stratagy turned based RPG battle system so far created. (by non-stratagy, I mean without a board or grid, as FFT or Disgaea have)
It has pretty good story. There are better stories out there, but this one's certainly above par.
Graphics are adequate, with some incredible sprite art for enemies.
Music is incredible. IMO, Nobuo Uematsu's overall best.
And finally, quite simply the best character development in any video game, ever. I have a hard time empathising with the characters in books and film as deeply as I do with those in this game.