While I kinda agree on the whole running through walls thing being a bit too secretive, I felt that it was very appropriate for an Emerald Hill remake. Heck, I've never seen such a precise remake at all. (Those passages would look a bit better with layer priority enabled but meh.)
Also, first post. Hi guys.
You know what, let's try this.
Heh, I didn't even have such patches, music, and whatever inserted to begin with.
BUT... THE LEVEL DECIDED TO CHANGE.
Posted on 2013-06-14 10:32:26 AM in Odd Layer 2 problem
Hey there guys. I've run into a strange problem regarding a autoscrolling Layer 2 section of a level I am creating.
You see. If I play through the level from the beginning without dying the Layer 2 disappears:
However if I enter that area if I had died and started from the midway point, the Layer 2 returns:
I am at a loss for how this had occurred and would love help in regards to my problem.
Posted on 2013-06-14 11:56:26 AM in Odd Layer 2 problem
That patch seemed to make things worse as now regardless of the point of the level I am at, the layer 2 ship disappears still.
Though through further testing I figured out the problem had to do with a vertical level I guess the game was loading Layer 2 scrolling rate settings for.
So yeah. Problem solved. Thanks anyway.
I would love to sign up for a Desert/Haunted level, yo.
You have been assigned the following:
MAIN LEVEL: 10D
SUBLEVELS: 178, 179, 17A, 17B, 17C, 17D
SECONDARY EXITS: 142, 143, 144, 145, 146, 147, 148
MAP16: 1950 - 199F (FG), 5150 - 519F (BG)
EXGFX SLOTS: 1E6, 1E7, 1E8, 1E9, 1EA Last edited on
2014-01-03 06:25:33 PM by S.N.N.
Alright, here ya'll go. Manic Mechanism. Single exit. Max mech. Nyan.
Posted on 2017-03-02 04:29:33 AM in Rules and Submissions
This is my level called Hotdog Aerials and it sucks
edit: it sucked so bad i needed to fix a thing with it.
edit for final update it's probably good now.
Last edited on
2017-03-12 06:43:47 PM by Roykirbs