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Posts by Antroid

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Does anybody know how are bullet bills from a bullet bill generator randomized? As far as i know they're not completely random, since on finished levels the pattern is always the same. And it used to stay the same even while i was making levels with the generator already placed. So, i constructed this nice platform ride according to where the bullets appeared, and it was staying the same until i put the few final touches on the level (i didn't move the generator or add new screens, and reversing what i've done since the last successful test didn't help). After that the pattern completely changed and now my ride's too easy :( What could have caused it and how do i get the old pattern back, anybody know?
Hello! I bring two hacks, almost vanilla technically and in spirit, to your judgement, SMWC forums. Their main features are relative nonlinearity and... well, i like how most of the levels turned out :D

Super Mario Worldwide:





Here!

Super Mario Worldwide 2:





And here!

Here's also a video of both of them at once! Too pompous, i know. I just like making trailers.

So, any and all opinions, questions, etc. are welcome!

p.s. i know there's a small bug in smww2 that slipped through the moderators' notice somehow, but it's harmless: the screen just shows some cutoff on the right when you come out of a pipe in a 1-screen-wide room.
I wouldn't call those palettes dark... Are they? I think i just dislike overly saturated palettes. The only real dark screenie is that one with Magikoopa in a forest.

Also about the graphics, towards the end of SMWW2 some more customized backgrounds will appear, i didn't want to spoil them. But they all use existing 8x8 tiles. I put quite a bit of effort in some of those.
Originally posted by Doreagarde
I played through them, I had fun, and there was nothing new or unexpected. The graphics especially were at times empty and, quite frankly, uninteresting.

Well, right now i have no idea what i could've done differently. My main effort went into the feel of the levels, and, as laughable as that may sound, the atmosphere. I personally think the gameplay is fun and challenging enough, but i dunno, i don't play many hacks.
Glad you had fun at least!
And the graphics - here i don't really agree, but to each his own. I like simple backgrounds, in SMW's style. Did you enjoy those "almost custom" BCGs in smww2? Like that pink/orange crystal cave one, or the Border Tower's, etc?
Yeah, here it all becomes a matter of taste - i actually don't like it at all when people who use vanilla tilesets make the levels look too busy. I was making my levels according to my tastes, not to my laziness or whatever :D
It's a good thing that despite our different tastes you still managed to have fun with my hacks, though. I'm also very interested in what other people will have to say, hopefully this doesn't just get ignored.
Thanks! Maybe it's absurd, but i was making most of the levels feel as if they were real places (though i'm aware of how far from reality SMW is, thank you very much). Lots of them are inspired by places i remember from IRL/movies/other games - for example, that one pink/orange crystal cave is based on a scene in "The Core" - anybody who watched that should know exactly what i mean. The plainer, more primitive graphics serve more as a "description" rather than a "depiction", so that's why i tried to limit myself - with freedom to draw new graphics that quality would be lost, in my opinion.
Maybe i'm just crazy.

And why would i mind LPs? No matter how many people do it, i still love watching LPs of my stuff - it's the best thing. I hope you talk a lot, even if the sound quality's gonna be bad :)
That style is... unexpected. But fun to listen to!
One thing concerned me though: the cement blocks in the Mysterious Tower are supposed to be perfectly square, not the original round corner blocks. And they are in my version. Though the footballs in secret one are correctly changed from pokey heads. Quick, answer me: does the floating water later in Mysterious Tower have a custom animation? Are the sprites in Chilly Stronghold redrawn? And are the cement blocks in the beginning of Dark Tower (the last level of smww1) square, thus not causing cutoff with the water? (And the blocks of Hill Fort's outside should be square too).
I'm afraid of some mistake on my part, maybe with the patch, that causes some of my fixes to not appear. (Fixes made since the version that got denied).
Oh, i assumed you played it through. Did you even start SMWW2? :)
I just tested the patch with a clean rom i used to make it in the first place - and yes, every graphical fix except the cement blocks in Mysterious Tower is present. Very strange how that specific thing changed. Then again, i really did my graphical fixes, as we russians say, "through the ass", because i'm not very experienced with them.
That's cool, it will be great seeing your reactions to things. That is, if i can actually understand a word you're saying, which i currently almost can't, and you don't seem to be "commenting" in a general sence anyway :D
Hey goldensonic, did you abandon that already, or are you just a slow updater, like myself? :)
Also i wish whiteyoshiegg would post here, his opinion in the decline topic was the most positive of what i've got here so far :D
Just watched part 3 of your LP - you know, now i'm wondering if i did the right thing by making seaside world 1 and meadows world 2, since originally it was the other way around.

Anyway, based on how you just run through most of the stages, i can now start calling SMWW1 a hack that you can just relaxingly plow through. It's a good thing sometimes too. But since you like challenging hacks more, i'm expecting you to enjoy the later parts of SMWW2.

Man, this topic turned into a dialogue pretty fast. :(
That's kinda sad, since after i first showed my hacks on youtube (very long ago, smww2 was still in a very early stage back then), and had people take interest in them, and even play them before they were released in a few cases (there've already been 2 lps actually :D both noticed errors for me to fix), uploading them to SMWCentral was kind of the final goal that i was going for, and now they just kinda get ignored. Even if people try them, i understand why that would happen: the beginnings aren't the best parts, i didn't understand the importance of first impression back then. My absolute favourite part of them both is the few last worlds of SMWW2, and i really wish more people would get there (and then share their impressions).

Edit: wow, sorry if i sound whiny, btw.
Hey - all overworlds in SMWW2 are pure vanilla! ..I believe?
Also, even if it's not easy to do, i kinda agree with you about SMWW1 - it's pretty short and the levels' actual structure shows that i was just starting to make SMW levels. I still like the feel of most of them, though.
And, well, i think you'll get to SMWW2 soon enough - you could probably finish 1 in two videos, or one and a half.

It's a pity if what you say is true and (almost) vanilla hacks can't interest a lot of people, though.. I haven't played a lot of hacks and that's probably why i'm not tired of them at all.
Okay so i'm posting this here in a desperate attempt to get at least some attention to my released hack(s), as i was advised.

(a bit too loud)
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Here's the thread about them

An important notice!
After some consideration, i recommend skipping the first one, because the fact that it's my first hack shines right through. You won't get a few refrences from the sequel, but who cares? If you're curious after playing SMWW2, which i still think is good and which i put a lot of effort into, go ahead and see what's the first one all about.
If you don't want to play out of order, just please take note that the sequel is much better and you should try it even if you find the first one mediocre.
Palettes are my favourite thing about SMW hacking, honestly.

Two winter palettes.


Two crystal cave palettes (before and after said cave gets flooded with lava)


And two castle palettes which i just noticed to be similiar to the above.

Originally posted by Marhi
Another thing: that death music is the most terrifying thing I have ever heard as death music in a Mario Hack (other than Toad's World's utter silence). Whatever the porter of the YI death music did to it made it sound so scary... o.O

To be fair, i think the YI death jingle was kinda scary to begin with, for some reason that game always felt unusually tense for me. Maybe because it was really easy sometimes to touch spikes or lava and die instantly.

@Hailstorm
Hah! I just made a screenie today, wanted to post it, but then decided against it. Now's the opportunity!

The background similiarity is amusing, but mine is a lot more primitive, because i rather lazily made it out of existing 8x8 tiles.
If i may suggest (even though you probably know everything already), i think what needs most work are those light-brown background houses - they don't look like they are that far back, and i think they should be positioned higher, so some of them are higher than the farthest houses. And their texture seems a bit weird.
@Spud Alpha
My name isn't really supposed to be "Android", it's a combination of that and my real name. Very old stuff.

Anyway, thanks. I don't know the technical terms, but i was aware of what i was doing, it bothers me often when people have those blue and light blue tall hills in the background, and then a red sky or something. |-O

As for the foreground, it's supposed to be some kind of fenced-off park, and it's winter. It's a silly secret level anyway - from the same hack (one of them) that a video i posted here earlier was about.

I'm kinda going around here everywhere and trying to find an excuse to mention them since i want more people to play them :D Sorry if it's annoying or something.
ANT was usually what i'd enter as a name for a high score board in old games that allowed only three letters for those... I decided why the hell not. My russian online friends all mostly call me "Ant". :)

And yeah, city levels are often very fun to make, and sometimes very challenging to do right (not in SMW though, it's a piece of cake compared to mapping for Serious Sam or even Doom 2).

(also i hope i haven't spoiled too much of SMWW2 for you! I wonder if you'll find the city level in your LP :D )
Oh right, i mixed up this thread and the palettes thread - don't look at page 42 of it until you finish the LP! O.O
Stopping offtopic at this.
I think since this perspective is very weird, although impressive, you should probably remove any vertical offset and just have two halves of a house of different width. Still, that looks really nice, makes me think of some more abstract backgrounds with perspective all screwed-up and all over the place, that would be cool.

Also, extremely simple backgrounds ftw.
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