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Tip: Press F2 on the level editor to see sub-screen boundaries. This will help you avoid glitching Dragon Coins by putting them on the sub-screen boundaries.Not logged in.
Posts by 2technogeeks
2technogeeks' Profile - Posts by 2technogeeks
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I guess I worded that incorrectly. It appears after moving MANUALLY. And even though I don't have auto-move disabled, he doesn't auto-move.
It works now. I accidentally switched the directions enabled from the normal or secret exit. Also, Chainfire:

Originally posted by Me
And even though I don't have auto-move disabled, he doesn't auto-move.

Yeah. Anyway, this thread can be closed.
When not having a custom palette, there is an option "back area color". I can't figure out how to change that color while using making a custom palette.
If you changed the Jumping Pirahna Plant in the GFX file without changing it into ExGFX, then you will need to create ExGFX for the Jumping Pirahna Plant. The reason it worked before is probably because you had not yet imported the graphics.
The red stem is a red stem of a glitched Classic Pirahna Plant.
To mark this solved, just add "Please Close" to the thread title.
You probably already know this, but you might want to note that the paths are broken around the tree.
What is "this"? Also, do you WANT to change the JPP into a Ninji?
I have a Thwomp in my level, and whenever he's out of view and is still technically on the same screen as me, he goes crazy and keeps crashing down over and over again. I have another Thwomp that doesn't do that, though. Can someone tell me how this is fixed?
He's not custom nor is he above me. He just goes crazy for no reason. If it is a random bug, how should I fix it?
Can't you just do "save level to file" to only copy one level?
Is it possible to put objects and sprites other than the Net Koopas behind the net?
But the way Fourpify says it, wouldn't Mario be unable to go in front of the net?
Or you can go to Ultimaximus (who is very awesome, by the way), and download and patch an IPS version of N-SPC.
1. Even though there are only about 3 or 4 sprites on screen (two of which are shells, which don't take up much memory), some sprites don't appear.

2. Net Koopa and Thwomp pieces fly around everywhere.

3. Following up on #1, pieces are often gone. How is this fixed without the No Sprite Tile Limits patch? Xkas always corrupts my ROM. But I don't think they should be broken in the first place, since there are only 3 or 4 sprites.
Does making the Sprite Memory settings go too high screw things up?
Okay, go to the 16x16 Editor in Lunar Magic. Click on the Used Block. Go to a BLANK page in the editor (first one is for that tileset only, second and on is for every tileset), then go to "Edit 16x16 attributes" and change "act like tile" to 130. Paste it somewhere, and press F9 to save.
Go to the Purple Poison Mushroom, and click on it. Switch the FG/BG Graphics settings until it looks fine.
I want to make a custom font for my hack, but I feel like I'm doing something wrong. Is there more than one GFX file? And also, which file(s) is/are it/they, and is there something important I should note?
I want to make an alternate death theme, but the music always loops. How do you make it not loop?
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2technogeeks' Profile - Posts by 2technogeeks

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