If you changed the Jumping Pirahna Plant in the GFX file without changing it into ExGFX, then you will need to create ExGFX for the Jumping Pirahna Plant. The reason it worked before is probably because you had not yet imported the graphics.
I have a Thwomp in my level, and whenever he's out of view and is still technically on the same screen as me, he goes crazy and keeps crashing down over and over again. I have another Thwomp that doesn't do that, though. Can someone tell me how this is fixed?
1. Even though there are only about 3 or 4 sprites on screen (two of which are shells, which don't take up much memory), some sprites don't appear.
2. Net Koopa and Thwomp pieces fly around everywhere.
3. Following up on #1, pieces are often gone. How is this fixed without the No Sprite Tile Limits patch? Xkas always corrupts my ROM. But I don't think they should be broken in the first place, since there are only 3 or 4 sprites.
Okay, go to the 16x16 Editor in Lunar Magic. Click on the Used Block. Go to a BLANK page in the editor (first one is for that tileset only, second and on is for every tileset), then go to "Edit 16x16 attributes" and change "act like tile" to 130. Paste it somewhere, and press F9 to save.
I want to make a custom font for my hack, but I feel like I'm doing something wrong. Is there more than one GFX file? And also, which file(s) is/are it/they, and is there something important I should note?