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Posts by 2technogeeks

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Code
0586F	$00:D66F	1 byte	Physics	Change to 80 to disable Cape Flight and Jumping High while dashing.


So, a running jump is the same height as a regular jump? If so, then how do I disable cape flight without disabling running jumps?
@Noobish Noobsicle
Pallete 5 only makes the outline green. :P

@mockingod
I would try that, but YY-CHR's language is screwed up. Can you tell me how to fix that so I can understand it and know what I'm doing?
Thanks, now I can FINALLY know what I'm doing in YY-CHR. But know I don't know how to "select the coin palette". :(
Huh? I'm too new to figure out what that means.
I agree with Riolu.
It worked! Thanks to all of you! This thread will be closed.
How can you change the palette that a sprite uses?
I changed the Star to palette B, which is the blue palette. However, it is still yellow. Or is that only in LM?

EDIT: Okay, yes it is only in LM. Thanks, people! This thread can be closed.
Bad Rom only means that the ROM has been edited in some way. Don't worry about it.
I changed the palette that the feather uses. It works, except when I have a feather in the Item Box, it reverts back to its original color. What's wrong?
What? Thats very...vague.
I'm an idiot when it comes to coding, so please explain.
I ported everything to another ROM because of another problem. The bonus game is still busted.
For the Thwomp problem, change the Sprite Memory settings. As for the intro, what kind of glitch is it?
Thwomp is made of two 16x16 tiles. However, the left four 8x8 titles flip and go to the other side to make him look right. How do you disable this?
Could be a problem in the ROM itself. If you can be bothered, you might want to try porting everything to a new ROM.

Also, this is about something completely different, but I think you should note that it doesn't make much sense to have cliff walls around a pond that's on an island that has no depth. :P
0,1,10,etc.,111?
What? I have no idea how to get the palettes B through E.
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