So, basically, I've made a block that uses just a single RAM address. I want this to turn into the next block in the Map16, what do I need to add in the code (and block tool offsets) so it works well? The code that Learn posted (archive) didn't work. <_<
Fixed them. He used "Share link" I guess. It's URL link or BB code.
Anyways, the last screen has a small flaw, the climbing net, it's missing a corner. And this most likely looks like a 105 edit (looking at the mega mole and banzai bill and the BG AND the underground level) try changeing the BG...
Oh, the one with the title screen doesnt show up, so I removed it from this post.
Take a snapshot on your emulator instad of the print screen key.
In Zsnes, press F1 and choose "save snapshot" but you might want to change the format to png first (Better quality) and then go to Photobucket, upload the pic and post the BB code here.
The top, animated tile of the lava (not used in caves) acts like water, the deadly tile is the completly red/grey one, you can also make the top tile DEADLY (act like it's brother) so it act like in SMB3/NSMB. Also, this isn't advance.
Hey... I just found out we have a Demo World FAQ... anyways, the guide says this:
"Misty Star World Secret Exit: Go through the level as normal until you are given a choice to take the “upper” or “lower” path – when you reach the first one of those blocks that lets you run up a wall. Don’t take that route. Instead, use your fire flower to smash through the ice blocks, but stay low near the ground. Then switch to the cape and smash through the destructible blocks. Be sure to hit the 5th block from the bottom in the very right-hand column – this block contains a star. Get the star and continue on in the level, hitting all the “?” blocks to get more stars. Eventually you will reach a block with a P-block inside. Carry the P-block with you, don’t use it. Go on the upper path, on top of the dangerous black plants with your star. Keep on the upper path with your P-block until you reach the key. Then try to juggle the key and P-block, hitting them both up the “stairs” of blocks until you reach the end. When the keyhole is in sight, hit the P-block to change the wall of blocks into coins so that you can take the key to the keyhole."