If you look, the background doesn't scroll much. How did the creator of this hack do that?
Are there any hack programs for Kirby Super Star Ultra/Squeak Squad?
As for the Dolphins, is sprite buoyancy on?
(restricted)
Originally posted by 1UPdudes
Question: Is there away to make Bob-ombs not be able to be picked up or kicked? I looked around on tweaker but I was unsure.
You could turn on "Don't use default interaction with Mario", but then you wouldn't be able to attack it at all. It will also still blow up by itself.
Originally posted by SmaIIhacker
YES, the levels suck.
On the other hand, you said you managed to transplant SMW to SMA2. What if you wanted to transplant SMA2 to SMW?
Something's odd about this, but I don't know what...
Originally posted by Camerin Neede
but that door seems to be opening to nothing.
It's because I took a screenshot of before any levels are beaten.
Well, the main thing I was hinting at is that the level name and lives count is...uh....flooded. How do I get rid of that?
Originally posted by SomeoneAwesome
How do I fix the FLOODED lives count and level name?
I can see it now...
Cape Man
Yoshi Baby
Sumo Man
Shell Man
Coin Man
Thwomp Man
Muncher
POW Man
Right?
Here's a test level I made:
Whenever I actually get to this level in-game though, the game gets black-screened. Nothing shows up. It stays a black screen, too. How do I fix this?
Edit: I had to port the level to another level ID to fix it. Somehow it just fixed. Okay? 2nd edit: That worked fine, and then it stopped working again. Help?
Originally posted by Wywyman
Try making the start position not in a cement block.
Fixed. Thanks. For now....
Everyone remembers The Big Boo boss, right?
Well I can't seem to get a Big Boo and Four P Switches (It was for testing purposes!) into one screen. Most of them are invisible. When I click the Lakitu button, it gives me a drop down menu for Sprite Memory. I don't know what any of them mean! What should I put in so that I could just put in a Big Boo Boss and FOUR SPRITES? Is that too much to ask for?
Also, the level has a Layer 2 and a "Layer 2 Falls".
@Shingdragon0000: When you're done, click the 1-Up button in Lunar Magic.
@Spriter: Thank, you, it worked!
Edit:
On the Overworld, how could I put a path over a Layer 1 object?
Both GFX00 and GFX01 use Koopa graphics. How could I fit them into one ExGFX file?
I looked through the whole patches section and couldn't find it:
A patch that will keep Mario small, even if he has a power up. (Can still throw fireballs though)
Where is it?
Since no one answered the first time:
Is there a patch that keeps you small when you use a powerup? If so, what's it called?