I am presently unable to provide screenshots of my levels. However, I am still able to present visual representation of the aforementioned.
Below is a blueprint of the final level of the ice world, Mt. Permafrost. Lines with slashes through them punctuate passable foreground borders, while the large letters denote different sections of the level, and the small letters represent points of transition between the aforementioned regions. A has been assigned to the first, and longest, section, the initial ascent. B represents the second section in terms of both time of encounter and size, the cavern. Section C is the third in these terms, and represents the final ascent. Section D is a temple that was constructed within the mountain for reasons that will be revealed during the hack, and its relative size and location can be inferred based on that which has already been stated.
Originally posted by 2technogeeks
Also, the ice palette at the top looks pretty well, and the yellow submap is a tad bright. Also, it would look better if some trees overlapped.
Thank you for your critique. Since these issues are easily rectified, I will tend to them as soon as I can.
Originally posted by Hobz
kind of bland overworlds. just a bunch of flat lands. at least add hills or something.
and the yellow-to-green transition in the first screen is too fast.
Your critique is appreciated as well, but it will likely have little to no effect on the final product, for two reasons, the first being the intentionality of the blandness you noted (which was due to the fact that I want to give the overworld a somewhat more realistic feel), and the second being my inability to rectify the transition in the face of more pressing issues.
Erstwhile TheCowDestroyer / TheIncredibleCowDestroyer.