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Posts by Chachii

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How would I fix the glitchy objects/sprites and what would I use to make a warp pipe that leads to a different location (like in Yoshi's Island 2 where there are flying blocks)? I've been doing it blind and I didn't see a thread about it in the tutorials.

PM me to make sure I get your response please.
I was making a pipe exit in my level, and I've been trying to get the second part to go back to the same level, and I still haven't been able to achieve it. I don't know what I'm doing wrong, and I've looked at tutorials and stuff and still nothing. Now it kills me every time I go into the first pipe. What should I do?

EDIT: I fixed it so it doesn't kill me anymore, but the secend level pipe takes me to an endless bonus game. :\
I've been trying for a few days now to get a warp pipe to another level, then second warp pipe to get back to the level I was previously on. I've managed to get the pipe that goes to the second level to work, but it takes me to an endless bonus game with the second pipe. Yes, I've looked at many tutorials, but I'm pretty sure I'm doing it correctly.

Please help me, it's the last thing I have to do to finish my first level.
I fixed it, thanks.
Close please.
I've looked in the sprite section, and found nothing. And I have no idea how to make custom sprites, though I'd like to learn. Do I download Romi's Spritetool to make them?
Originally posted by Zone355
I think its a custom block look in the blocks section

I think this is what you need. But remember this only works with Block Tool Super Deluxe.

How would I open it, I downloaded it and everything though.
I did that, and it's not letting me insert the file... I looked at a tutorial as well. It gives me the error: "This Rom has no 0x200 byte header"

I have .Net Framework downloaded.

Does it repeat in the same spot when you're editing the level?
I found what I did wrong.
I'm using Blocktool Super Dulex. And I've redownloaded it twice.
They're all in the same folder, but would they have to be in the .asm folder?
Edit:

It's saying that the ID doesn't exist...
Well, sort of. Just a few minutes ago I was able to change the attributes of the blocks and they'd save and stay without a problem. Now, when I click off of the selected tile in the Tile Map Editor, the attributes go back to their usual self. I've saved the map editor right after setting the attributes to something else, clicked somewhere else, clicked the same block again and it resets. I even redownloaded Lunar Magic.

I could use a lot of help right now and it would be very appreciated.
Thank you very much. ^.^

I'm mainly looking for the castle/underground level code for the Graphics Index, but I'd like to know what each one is for future references. (example: I want to be able to change, say, a water level like Yoshi's Island 4 to a Casle level like Forest Fortress.)
Do you know which codes are which levels?
I was talkig about the codes to change a water level to a castle level or something like that...
I fixed teh problem myself. :\
And why I don't think of this, I have no freaking clue. v.v

Thanks.

How would I fix the background? It's all blurry and I don't see any other background in the Background Editor.
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