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Posts by Karatekid5
Karatekid5's Profile - Posts by Karatekid5
Pages: « 1 2 3 475 76 »
I revealed the path on event 6, which is what the castle uses when comnpleted. The exit tiles are in the original places, so that shouldn't affect anything. What is causing this?

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How do you post pics? Do they have to have a url?


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Originally posted by Zone355
No you can't do that, regardless if you make it act like lava or not. It still won't kill you, its one of Lunar Magics stupid glitches.


Have the same problem here. This glitch is annoying. Sometimes, inserting "mud/lava with an animated surface" makes the "lava" act like water.

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By "stretch" are you talking about the boos that stretch from white blocks or the tall shy guys?

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Are the pipes inserted like ExGfx?

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Try having the shifting on Layer 2 and the still layer on layer 1.

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Do you mean cross sections of screen-scroll pipes?

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Also, do these pipes require ASM to give them their properties, or do they already have them when inserted?

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Another easier way would be to just open the ROM in Lunar Magic, and say yes when it asks you to add a header. Then all you need to do it patch it and you're good to go!

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When you want to release a demo of your hack, don't submit a copy of the hacked ROM. Make an IPS patch with Lunar IPS, and test the patch on a clean SMW ROM before submitting it.

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Here's the event. I can't find the problem in this.




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I inserted a sprite using spritetool, but I manually inserted the sprite and I got an undefined custom sprite instead (a red x). for command, I put 02 and extra info 2 as those are the settings for the sprite. How do I fix this??? Another thing is that when I download sprites, they don't come with graphics files. How do I fix that as well?

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These sprites were of SMB3 Hammer bros. They are NOT in the original ROM.

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How do I add a header to this game? I know how to on SMW but not this. Also I have NO IDEA on how to use SNES tool, and the readme doesn't help either.

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What I used to give SMW it's header was Lunar Magic. How do I add a header in SNES tool?

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I tried that and I still have the problem. Any other Ideas?

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I just tried that. Still having problems. The green paths don't seem to be off either. If you spot anything in my above pic that might be causing this, you can point it out.

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How do I download to the file bin? Should I look at the F.A.Q?

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What do you mean? On the overworld, all of the paths seem correct and LM says that the exit tiles are linked. I can't find what is causing this.

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Is there a version of Addmusic where you can do all of the functions inside the program (like spritetool), instead of having to make a copy of the cmd command line? Thanks!

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Pages: « 1 2 3 475 76 »
Karatekid5's Profile - Posts by Karatekid5

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