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Posts by EvanGuy

EvanGuy's Profile → Posts

So i made this rom hack with the smb3 music patch in it already and i decided i would add some custom music. well that idea completley sucked cuz then my rom crashed and the levels won't work. does anyone have any idea how to fix it?

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how do i port the overworld?

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Thanks Kaizoman666. But now i have to deal with all these levels. is there anyway to port them all at once?

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Can someone tell me how to make a cutseen in lunar magic without asm. If there is no way, whats the asm code?

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So you know the screen exit overworld path? (the red path) Ya so i linked it to a nother screen but mario keeps coming back to the screen where mario exited. I tried everything but it wont work. can someone help?

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its ok people i got i fixed it

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For some reason, my rom wont let me insert custom gfx. I dont know if i'm just inserting it wrong but it just wont let me. Can some one help?

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how do you insert map 16? I tried puting in in the graphics folder and inserting gfx but it doesn't work. Im probably doing it wrong so can someone tell me how to insert it?

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there is another way to do it without using that title screen glitch. You can make a level in your overworld that you want your title screen to be and record it in zsnes or whatever emulator you have. Once you have finished recording, your movie will be saved as a zst save state file. You will need to insert that to your title screen thing on the overworld. After that, your pretty much done. If this doesn't work, you may have uninstalled the Title Movie Recording ASM at the wrong time so your rom might be corrupt. If so, just port your levels and overworld and try again in a clean rom. I hope this really helps

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I'ts mostly sprite memory. Use the lakitu button and change the sprite memory to 09. The Bog Boo Boss is pretty glitchy so you'll need to do this every time you put a Big Boo Boss in your level.

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So I inserted some custom Super Mario Bros 1 gfx and i inserted it but it sort of has some weird colors. And it came with a pallet file but i dont really know how to insert it to my rom. Does anyone know how and if you do can you help me?

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ok. thanks

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I just noticed in the Add Sprites Window, there is a section called Custom Collection of Sprites. Is that where I put my custom sprites? And if it is, how do I get them there?

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I made these upsidedown munchers on map 16 and I put them in a lot of levels. They were working just fine but then suddenly they just stopped working. (And by that I mean they stopped killing you) I dont really know if its because I made these block that act like Munchers in map 16 or it might be because I coppied it so I could make it into an ips file. Can someone please help (because I already sent it to someone on youtube to review and I want to send him a fixed coppy befor he reviews it)

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Looks awesome! I'll start working on it

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how do I get a title on my profile?

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oh ok. Thanks anyways

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So I tryed to insert some custom bg ExGFX and map16, and it worked out great, but when I was saving the map16 to the map16BG.bin, i accadentaly pressed f9 which saves it to the rom instead of map16BG.bin. Now the ng graphics are screwd up in every level in lunar magic. Even the one I was supposed to insert the custom bg to. I tried to fix it by inserting the regular GFX, but it wouldn't let me insert it. Can someone PLEASE help me. (I was also to stupid to make a backup #w{=(} )

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