I have a few (actually, more like a lot of) SMW hacking questions. (Sorry about the generic title, but I couldn't think of a better one. And is this the right place to post this?)
(Note: The title was "Various questions..." when I first posted this.)
Edit 3 (
2010-3-10): Checked off questions that I no longer need answered; marked the rest with "
!!". If a question has no symbol, I have received an answer, but I have yet to try it out and confirm it myself. As for questions I marked with a "
?", I'm not sure if these questions make sense anymore given my current knowledge.
By the way, if you have an answer to any of my unanswered questions, feel free to bump this topic, even if it's over a month old.
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1- Is there a way to show more than 6 objects/sprites at once in the Lunar Magic's add objects/sprites windows?
√ 2- Is there a way to have your custom music titles (instead of "Not Used") appear in Lunar Magic?
√ 3- How do you use Reznors in non-boss rooms without having glitched graphics? (Like in TSRPR and VIP4)
√ 4- Is there a way to increase SMW's maximum life counter? (It does not matter to me if the first digit turns into a letter.)
? 5- Is there a download here for Boss Bossanova (DKC2 boss theme)? (Or alternately, a way to convert a VGMusic MIDI into addmusic form?) I saw a few forum posts saying that they were using it in a hack.
? 6- Is the SMB3 patch form of the music available without the SMB3 patch? (I like those particular remixes (especially the airship theme) much more than the ones in the All-stars music download.)
!! 7- Is there a way to modify the original SMW music or insert modifications of it? (I'd like to make the land level theme minor and transpose some of the other themes.)
Edit: Are .txt files of the original SMW music (this includes map music, course clear, intro scene, etc.) available anywhere?
√ 8- Why is it that my automatic level does not come out the same every time? (The level only contains being shot out of a pipe and bouncing off a lot of red Koopas and Paratroopas to the goal. I'm careful that I do not hold a button too long when entering, and I always start Super or small.)
!! 9- What exactly on the overworld can be modified without needing to erase the save file?
√ 10- I changed the tileset of the first room of Sunken Ghost Ship. Why does a glitchy cage appear? (I'm guessing it has something to do with Layer 3?)
11- How do I make Mario warp to another level without pressing anything (this is for automatic level purposes)? I've seen a lot of teleport blocks in the block section, but I'm not sure what to download.
√ 12- Why doesn't Mario's starting position change in boss rooms? (And why doesn't the forced timer reset work?) Note: By boss rooms I mean Morton/Roy/Ludwig/Iggy/Larry/Reznors.
!! 13- How does Chocolate Island 2 / Level 24 work? (Such as: Are there ways to edit the coins/times needed for each room?)
Edit 2010-2-14:
!! 14- What can be modified in boss rooms? I've had success with changing music, making it slippery/underwater, adding sprites to Iggy/Larry, and adding sprite generators to all of them. Anything else? (Not counting ASM or anything really advanced. Or hex-edits; I've already looked through the list of offsets at the Koopaling-related ones.)
And is there a way to make the boss rooms load the correct sprite graphics (if I use e.g. an Eerie generator or a diagonal Bullet Bill generator, the graphics are glitched)?
Edit 2010-3-10:
√ 15- I created an overworld pipe, but when I warp there, Mario can move in any direction (and will become trapped if you press a direction other than downward). How do I make it so only one direction is enabled?
!! 16- How can I can make bonus stars add to the coin total instead of the bonus star counter? (And how can I then replace the bonus star counter with an exit counter? The exit counter does not need to have large numbers.)
Note: Questions 15 and 16 were (for a short time) numbered 14 and 15, until I realized I already had a question 14.
!! 17- How can I use custom music for the course clear theme, castle destruction music, etc.? When I try to hex-edit in the custom music numbers, the game does not play anything at all. (It works if I change the castle destruction music to the standard course clear theme or the boss victory theme, for example, but not if I try to make it play the SMB3 end-of-world theme.)
√ 18- Is there a quick way to delete all original SMW events?
!! 19- Is there a customizable patch that restricts power-ups etc. between levels? (If not, can someone make me / tell me how to make a patch that, between levels, forces Mario to be Super (not small), removes the reserve item, and removes Yoshi, while leaving everything else (coins, score, etc.) alone?)
Edit 2010-3-12:
!! 20- What determines which No-Yoshi intro (castle with light BG, castle with dark BG, No-Yoshi sign, or ghost house) a level will have?
I apologize if any of these are answered somewhere else (there are so many SMW help topics and tutorials here that it would probably take months at least to check them all...)
Edit: Yes, that's quite a lot of questions I asked here...
Edit 2: Added numbers to questions so it's easier to tell which question someone is responding to.
Edit 4: Added questions 14-19 (and removed 14-18 from later posts).
Edit 5: Added question 20.
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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3