Posts by Doownayr89
Doownayr89's Profile → Posts
Hey, I've got 2 good hacks right here!
Yet Another Mario World
Yet Another Mario World 2
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/f_caMq98OEY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/f_caMq98OEY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Phew...
Yet Another Mario World
Yet Another Mario World 2
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/f_caMq98OEY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/f_caMq98OEY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Phew...
I inserted the "Invisible Mario" Sprite in my hack, but if I have Yoshi in my level, he's invisible, too! If I try to ride him he makes the sound but stays invisible. How do I fix this?
Wow, thanks a lot! I was actually trying to put together a "Play as Yoshi" level, but I don't know crap about coding... :|
That would be awesome, thanks!
I've been trying to incorporate this sprite into my level, but there seems to be a couple of problems:
-It doesn't interact with objects the same way a regular shell does (For example, the SMB breakable blocks don't... well... break).
-I somehow turn into Big Mario when it runs out. Also, I'm trying to make it not run out.
Any help?
-It doesn't interact with objects the same way a regular shell does (For example, the SMB breakable blocks don't... well... break).
-I somehow turn into Big Mario when it runs out. Also, I'm trying to make it not run out.
Any help?
I've been trying to incorporate this sprite into my level, but there seems to be a couple of problems:
-It doesn't interact with objects the same way a regular shell does (For example, the SMB breakable blocks don't... well... break).
-I somehow turn into Big Mario when it runs out. Also, I'm trying to make it not run out.
Any help?
-It doesn't interact with objects the same way a regular shell does (For example, the SMB breakable blocks don't... well... break).
-I somehow turn into Big Mario when it runs out. Also, I'm trying to make it not run out.
Any help?
Erm, the blocks already break when hit with a shell. I think the powerup just gives Mario star power, and that other thing you said.
I've made some tiny hex edits to my rom that would make Big Mario one tile high. Problem is, some things don't work right...
-Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.
-When I play the bonus game, I can't hit the blocks if I'm "big".
-When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.
EDIT: Also, "Big" Mario has a strange habit of falling deeper into lava before dying.
-Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.
-When I play the bonus game, I can't hit the blocks if I'm "big".
-When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.
EDIT: Also, "Big" Mario has a strange habit of falling deeper into lava before dying.
My emulator crashes whenever I hit something from below.
I've made some tiny hex edits to my rom that would make Big Mario one tile high. Problem is, some things don't work right...
- Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.
- When I play the bonus game, I can't hit the blocks if I'm "big".
- When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.
- Also, "Big" Mario has a strange habit of falling deeper into lava before dying.
- Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.
- When I play the bonus game, I can't hit the blocks if I'm "big".
- When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.
- Also, "Big" Mario has a strange habit of falling deeper into lava before dying.
I've made some tiny hex edits to my rom that would make Big Mario one tile high. Problem is, some things don't work right...
- Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.
- When I play the bonus game, I can't hit the blocks if I'm "big".
- When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.
- Also, "Big" Mario has a strange habit of falling deeper into lava before dying.
Please help!
- Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.
- When I play the bonus game, I can't hit the blocks if I'm "big".
- When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.
- Also, "Big" Mario has a strange habit of falling deeper into lava before dying.
Please help!
I'm putting this up again since I got no response last time...
I've made some tiny hex edits to my rom that would make Big Mario one tile high. Problem is, some things don't work right...
- Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.
- When I play the bonus game, I can't hit the blocks if I'm "big".
- When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.
- Also, "Big" Mario has a strange habit of falling deeper into lava before dying.
Any help?
I've made some tiny hex edits to my rom that would make Big Mario one tile high. Problem is, some things don't work right...
- Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.
- When I play the bonus game, I can't hit the blocks if I'm "big".
- When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.
- Also, "Big" Mario has a strange habit of falling deeper into lava before dying.
Any help?
;o_o So many numbers...
...you lost me. Maybe if there was something I can edit through Translhextion, that would be great. Otherwise I'll have to just work around it all.
Eh, there's always next time...
I suppose I should be flattered, but I was a little wierded out when I took a look at this hack and found that it borrowed levels, palettes and such from my hack. Though I gave him permission to use the Pikachu graphics, I didn't expect him to just up and copy the whole hack (though he added a few levels and stuff.) What should I do?
Comparison-screenshots to follow if anyone's interested...
Comparison-screenshots to follow if anyone's interested...
His Welcome Screen:

My Welcome Screen:

This is the only playable level that I see was ripped directly from my hack (since the last demo I added a new background, but the resemblance is still uncanny)












As far as I see, the other two levels that were playable were original (I loved Mudkip Isle!) but it's obvious that everything else was ripped from my old demo (He didn't even change the "___ Presents" graphic!).

My Welcome Screen:

This is the only playable level that I see was ripped directly from my hack (since the last demo I added a new background, but the resemblance is still uncanny)












As far as I see, the other two levels that were playable were original (I loved Mudkip Isle!) but it's obvious that everything else was ripped from my old demo (He didn't even change the "___ Presents" graphic!).
Just what I needed!