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Posts by Doownayr89

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Hey, I've got 2 good hacks right here!
Yet Another Mario World
Yet Another Mario World 2

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Phew...
I've been trying to incorporate this sprite into my level, but there seems to be a couple of problems:

-It doesn't interact with objects the same way a regular shell does (For example, the SMB breakable blocks don't... well... break).

-I somehow turn into Big Mario when it runs out. Also, I'm trying to make it not run out.

Any help?
I've been trying to incorporate this sprite into my level, but there seems to be a couple of problems:

-It doesn't interact with objects the same way a regular shell does (For example, the SMB breakable blocks don't... well... break).

-I somehow turn into Big Mario when it runs out. Also, I'm trying to make it not run out.

Any help?
I've made some tiny hex edits to my rom that would make Big Mario one tile high. Problem is, some things don't work right...

-Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.

-When I play the bonus game, I can't hit the blocks if I'm "big".

-When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.

EDIT: Also, "Big" Mario has a strange habit of falling deeper into lava before dying.
I've made some tiny hex edits to my rom that would make Big Mario one tile high. Problem is, some things don't work right...

- Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.

- When I play the bonus game, I can't hit the blocks if I'm "big".

- When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.

- Also, "Big" Mario has a strange habit of falling deeper into lava before dying.
I've made some tiny hex edits to my rom that would make Big Mario one tile high. Problem is, some things don't work right...

- Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.

- When I play the bonus game, I can't hit the blocks if I'm "big".

- When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.

- Also, "Big" Mario has a strange habit of falling deeper into lava before dying.

Please help!
I'm putting this up again since I got no response last time...

I've made some tiny hex edits to my rom that would make Big Mario one tile high. Problem is, some things don't work right...

- Running up walls with the triangle block, Mario (or in this case, Raichu) still gets stuck in 1-tile wide gaps.

- When I play the bonus game, I can't hit the blocks if I'm "big".

- When "Big" Mario exits a vertical pipe downward, he goes one tile lower than if he's small.

- Also, "Big" Mario has a strange habit of falling deeper into lava before dying.

Any help?
I suppose I should be flattered, but I was a little wierded out when I took a look at this hack and found that it borrowed levels, palettes and such from my hack. Though I gave him permission to use the Pikachu graphics, I didn't expect him to just up and copy the whole hack (though he added a few levels and stuff.) What should I do?
Comparison-screenshots to follow if anyone's interested...
His Welcome Screen:

My Welcome Screen:


This is the only playable level that I see was ripped directly from my hack (since the last demo I added a new background, but the resemblance is still uncanny)



















As far as I see, the other two levels that were playable were original (I loved Mudkip Isle!) but it's obvious that everything else was ripped from my old demo (He didn't even change the "___ Presents" graphic!).