Hello people I'm having lots of trouble patching MORE.asm to my rom. Im using Xkas GUI and it has a 0x200 header, its been expanded to 4mb and I point the asm to free space using Lunar Address and Free Space logger. But when I patch it, it says its sucessful, i add some music, open it in lunar magic and load the rom, its cheksum is ok but it wont load. HELP PLEASE!!!
Have you tried making the random shell shooter go away, it may have something to do with it, or you have something wrong with your exgfx in the level. And is that all sprites of screen block, sprite or whatever on the central, I would like to use it for my new hack.
Sort of like The Hidden Missingno's idea, I would love it if there was just the main overworld, start at a place called Storm City, Mario's hometown, then he must go to 4 islands and activate all the switches to create a bridge level made out of switch blocks to the middle island, where you must fight all 7 koopalings, then unlock the gate (using a key and lock in a level) to a long mountain level, made out of lots of parts, but the same level. Then at a sub-map, covered in Dark Clouds and thunder, is a bridge then the epic castle. But after Bowser is defeated, you must escape the breaking castle using a time limit patch (i think there is one) to escape. This was a hack I was making until it corrupted and I didn't back it up. Lol.
Hey guys I have played a few hacks that seem to counter this problem but how on earth can I use more than one custom palette in each level for example, I have a tree and mountain BG, and a grassland FG, however, I used the BG's palette on the FG and it looks okay and suits the level. But then with a custom sprite, if I use its palette, it messes the colours up and looks like a bunch of rubbish.