@grishnax: I like it, pretty nice use of the vanilla GFX.
@NP: I love how the pipes look. They now look much better.
Osh, my turn:
I have fixed the status bar (heck, thanks BLM).
IMAGES!!!
Ignore the green numbers, i already recolored them.
In last photo I see a lot of cement blocks. I never used that tileset, but I'm sure that you can change them onto normal ground.
-------------------- Legacy ports zip (now that those went down because Dropbox)
DLH - DeLete my Hack - remove all your all work with all backups
LTR - L To R - awesome converted from English to Engrish (or second way), stupider text give better effect
SMW - Super Mario Worl... WAR!!!!!!!!!!!!!! - starts third
CIN - Carol is Newbie - makes epic epic epic boss with which carol may hide world word war
EDIT:
Sample code with AZM (some opcodes are real, some not)
Code
LDA $19;
CMP $19; if $19=$19
BNE WTH;
JMP LOL; ignore everybody
WTH:
CHUCK NORRIS; summon Chuck Norris
666; raise hell
RTS;
RTL;
LOL:
DES; no slowdowns
DES; unlimited sprite slots
DMP romancingsaga3finalbattle.spc; mimic japanease hacks
CIN;
LTR "descliption of boss: hipel epic boss which calor may hide in the school, btw"
SLP $FF; but boss will work only for crazy people
NEU;
666;
NEU;
RTS;
NEU;
RTL;
NEU; wth?
-------------------- Legacy ports zip (now that those went down because Dropbox)
I want to make it possible to type numbers (not choosing from list) into Super GFX Bypass window. Lunar Magic had this easter egg, but I'm not remember how to execute it.
-------------------- Legacy ports zip (now that those went down because Dropbox)
I will even nice to give you tutorial. In overworld.
1. Press CTRL+U, and then OK.
2. Press Music Change button, and then OK.
3. Save
4. Play and remove all saves from game (Mario A, etc.). SAVESTATES ALSO!
5. Have fun!
-------------------- Legacy ports zip (now that those went down because Dropbox)
Question: The lists in the "Super GFX Bypass" window are so long, and it takes me way too long to find the ExGFX file I'm looking for!
Answer: Hit Shift + F4 at the same time, then click OK. If you reopen the "Super GFX Bypass" window, the drop-down menus will be replaced with text fields where you can simply enter the number of the ExGFX file. (Undoing it works the same way.)
Thanks, I forgot looking onto FAQ...
-------------------- Legacy ports zip (now that those went down because Dropbox)
Surpise is here... this code works . But not fully. For some reason when I JSL I hear die sound effect, but Mario never falls and I cannot continue without savestate made before that. Normal death works.
-------------------- Legacy ports zip (now that those went down because Dropbox)
[img]Also, page 2 (which LM inserts) has 15 different sets of map16 graphics, one for each GFX header. Huge waste of space if you ask me, but worth noting.
Actually you can insert here whole text for cutscenes, so you won't have to use both Layer 1 & 2. I don't know what you can do also, however.
EDIT: Yes, I know about that limitation. But for me only cutscenes looks like to can be seriously put here (these can take really big about of Map16) and nobody interest what "Acts like" is. But with Romi cutscene tool it's questionable somewhat.
-------------------- Legacy ports zip (now that those went down because Dropbox)
No, it isn't. It's well known 0D (read: zero and D).
I will even give surprise, sprite 04 can be both Green Koopa and Shell (yes, I know green shell is DA, but this is only link to shell state of sprite 04). Also Baby Yoshi sprite is used by eggs (through in LM this sprite in green). Sprite in game it's NOT this same like in LM.
-------------------- Legacy ports zip (now that those went down because Dropbox)
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