This is very simple. Rate above user layout, give him suggestions how to make it better, what you like, etc.
Rules:
1. If you don't have layout, don't post here.
2. Remember to copy layout code to post. Don't just post like normal, insert layout as part of post. This will help if you ever change layout.
3. If you don't want to copy layout code (thiefs) type your post with layout enabled, press preview post, and copy that to PNG image with PrtSc button (in some cases you can also use JPG, through PNG is prefered). Crop image in program like Paint. Send that to image-hosting site and post.
How to copy layout code to post after you wrote post:
1. Copy "Post header" and paste at beginning of your post.
2. Copy "Post footer" and paste at end of your post.
3. Disable your layout. (unless you want to make your post look strange)
Have fun!
If layout doesn't work contact me! (note: I know layout doesn't fill box in IE, when my posts are small, but I cannot think anything to fix that)
I'm not sure I understand how this works or what it does. It looks interesting though.
This is tool, by which you can convert any gradients to HDMA code.
It's simple to rip gradients to LevelAsm.
1. First, you must enter level with HDMA gradient
2. Turn off all layers and save image as PNG
3. Load that image to program and copy code to LevelASM (sample code included).
4. Have fun!
Also you could insert gradient from other source. For example graphic program. You have only to save image as PNG.
-------------------- Legacy ports zip (now that those went down because Dropbox)
It's kind of easy... It isn't Kaizo, but rather puzzlish. Anyway, kind of made well...
Anyway,
Incomplete. My first try at making Kaizo level. I think it's pretty hard as for now, so it's going to be little difficult level. It's not done yet... but hey... (I will add more munchers and lenghten this level, because now it's on early stage)
I also used a bit of LevelASM, so when you will start this level, you will have 0 lives - you must get one and activate Midway Point.
I'm beginner to Kaizo levels... sadly... so I don't have much experience with them...
-------------------- Legacy ports zip (now that those went down because Dropbox)
<object width="480" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/lTA_Vv70l4s?fs=1&hl=pl_PL&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/lTA_Vv70l4s?fs=1&hl=pl_PL&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> I never through that making patches is so simple ;)
-------------------- Legacy ports zip (now that those went down because Dropbox)
ok im trying to get the blue p-switch block to work.i inserted it in with btsd and i have set it to act like block 129 and i placed it in level 105 but everytime i try to get it to work in znes when i hit the block the game glitches and the emulater screen turns black,so how do i get the block to stop doin this so it can act like a p-switch and not glich up
also how can i put custom GFX on to a block
You have to use .bin file, that .asm is only to see source, as it doesn't contain JMP tables.
Originally posted by manual
; ========================================;READ;========================================
; P-switch block, by Ersanio
; This block will activate the blue P-switch when you hit it from below
; Below offset must be 0, the others -1 and whole page UNCHECKED!
; Make it act like tile 129, or else it wont work properly.
; ========================================;READ;========================================
-------------------- Legacy ports zip (now that those went down because Dropbox)
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