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Tip: Don't remake levels from other Mario games, especially popular ones (SMB1/3 1-1, for example).Not logged in.
Posts by xfix
xfix's Profile - Posts by xfix
Pages: « 1 2 3 466 67 »
Originally posted by Koops
What is Slice O' Watermelon?

It's joke of one hack moderator (I don't remember his name). It's triangle.

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Legacy ports zip (now that those went down because Dropbox)
Originally posted by Ultimaximus
It is known as MORE.asm and MORE.bin, in the Patches section. I had included "N-SPC" in the description in the hopes that it would come up in a CTRL F.

EDIT: Hm... Does romi's Addmusic come with MORE.asm?

No. When I tried to insert music with "Romi addmusic" which required N-SPC I heard nothing and I needed to patch it.

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Legacy ports zip (now that those went down because Dropbox)
One of main tools is Z-ordering. In most objects it's give one tile above second. But some objects are exceptions.

For example let's we take "Solid left and top edge" (object 13)

Z-ordering works if below object is any tile (even Map16 one). In most objects you will notice some dirt at corner. But wait, it's NOT always the case.

Most slope Map16 tiles will make some other Map16 tile. (the programmers specified this case)

Tile 025 (blank tile) doesn't change Map16 tile.

NOTE: This takes real tile number, NOT BEHAVIOR (setup through Map16 editor)

Of course these are basics, but what if we take Map16 tile 125. It will completely ignored by wall. Why? Because game in Z-ordering change of tiles only take LOW NUMBER into account. For Z-ordering it's doesn't matter if tile is 025, 125, 525, A25. Everything will work this same way.

This gives really strange results with Big Bush (EX: 82 or 83). When you try to insert ANY tile below it (not counting X25) it will glitch somewhat. The blank tiles which bush does have are replaced with used tile with high number "00". So if you insert cloud (106) you will get vine (006). This is bug which causes the page used by object (ever seen special Z-ordering object which used tiles from many pages???) to cannot change high number if special Z-ordering is used by object.

Funniest case is treetop one. When it's above ANY tile (not counting tree trunk case low tiles) it will for some reason use forest tiles, BUT with high number "01"

Note: Climbing net needs seriously object, not MAP16 tile. I don't know why.

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Legacy ports zip (now that those went down because Dropbox)
When using custom palettes ONLY some colors are hardcodded: most of palette 8, and color 64. And of course transparency.

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Legacy ports zip (now that those went down because Dropbox)
I am newbie
http://www.youtube.com/watch?v=k7ltHI7ZWAI

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Legacy ports zip (now that those went down because Dropbox)
Originally posted by mockingod
Thanks to DD32-6DAD (the invincibilty cheat) I beat the third level! The Muncherrun!

I without. But it's really tricky. Now I'm stuck at fourth level.

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Legacy ports zip (now that those went down because Dropbox)
You can always use Lunar Expand to convert ROM to ExHiROM (FuSoYa method). Nobody will recover that, even you (maybe FuSoYa, but he isn't interesed with your hack). Also it doesn't cause slowdown, like original tool likes do.
EDIT: LEVELUP

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Legacy ports zip (now that those went down because Dropbox)
(restricted)
Originally posted by Xirix
Oh, that's weird.. it's not making either file the readme says it's supposed too.

It says it's ment to make a .msc file too.

I typed in S then Enter before X and enter to see what's happening, it says.

"C:\Documents' is not recognized as an internal or exrernal command, operable program or batch file."

I tried putting it on my Desktop, on the root of my Harddrive, same error, seems dragging and dropping the rom onto the batch file is bugged or something.

It's well known bug with spaces in path to file.

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Legacy ports zip (now that those went down because Dropbox)
Originally posted by bnewton
Originally posted by Noobish Noobsicle
Originally posted by bnewton
Somebody should make a patch that changes multiplayer into co-op and when someone dies, they come back in a bubble that only the player can pop (lol vanilla graphics) (New Super Mario Bros. Wii) next thing you know, you're beating Carol to the epic idea in super mario world. :)

This is planned to eventually be implemented into Golden Rex. I've been working on it.

I've actually was thinking of that, and it doesn't seem quite like it would be the same, as in, the Golden Rex is all fine and dandy, but people would prefer to play as luigi or something like that, problem being, there probably isn't enough universal GFX space for that, if someone could overcome that, I'd say that someone could just be the next Carol, unless it IS Carol. :P
Also, I do not approve of green mario! :O

Maybe replace Yoshi space... but thats just random idea.

... or maybe playing as Yoshi!

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Legacy ports zip (now that those went down because Dropbox)
Originally posted by Xirix
I tried putting it on my Desktop, on the root of my Harddrive, same error, seems dragging and dropping the rom onto the batch file is bugged or something.

From when Desktop is on root of hard drives?

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Legacy ports zip (now that those went down because Dropbox)
This should be in BASIC SMW Hacking. Anyway, give Layer 2 tiles priority (through Map16 editor). About scrolling up. Without custom sprites you cannot make layer 1 scroll. But on second hand, it isn't easier to have ground on L1 and vines on L2?

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Legacy ports zip (now that those went down because Dropbox)
(restricted)
Don't worry. Ninji gone, but we have NEW wapeon.

... look onto my footer

Anyway it's very good. Who likes 5 posts to answer one n00b question.

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Legacy ports zip (now that those went down because Dropbox)
This because you won't modified switch palace. Save this level again and be happy. (it happened me few times)

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Legacy ports zip (now that those went down because Dropbox)





Mario on Holiday is my first Mario World hack,

It's contains
* ExGFX (mainly for BGs)
* Custom Music (actual 4 level demo contains 8 songs)
* HDMA programmed by me, as far only simple color gradients (not in demo 1)
* Custom Sprites (rarely, good hack doesn't have to use that every level)

Demo 1 Download Link (I know about bad username in titlescreen, but eh)
About the progress, look onto my footer.

And credits (not all stuff in credits are used in actual release):
Originally posted by credits
-- CUSTOM GRAPHICS
anonimato:
* [FG] Yoshi's Island - Castle
Blaze.128:
* [FG] Mega Man 2: Intro
hackmania:
* [BG] Mario and Wario: River
Roger:
* [BG] Kirby's Dreamland 3 - World 1-1

-- MUSIC --
CrispyYoshi:
* Little Nemo - The Dream Master - 'Nemo's House'
Davros
* Final Fantasy 2 - Pandemonium Castle
FPI:
* Tetris Attack - Yoshi's Stage
Jimmy52905:
* Mega Man 2 - Introduction
* Super Mario 64 - Wing Cap
J.J.:
* Kirby & The Amazing Mirror - Rainbow Road
SNN, Supertails:
* Mario and Luigi: Partners in Time - "Yoshi Village"
Toastypk:
* Secret of the Stars - Kustera Overworld

-- PATCHES --
Aika:
* [Xkas] Disable Bonus Stars
BMF54123:
* [Xkas] Fade Fix
Ersanio (OMNOMNOM!):
* [Xkas] Ersanio's LevelASM + Init v1.2

-- SPRITES --
Davros:
* [Disassembly] Exploding Block Sprite
Sonikku:
* [Sprite] Giant Springboard

-- TOOLS --
FuSoYa:
* Lunar Magic 1.65
Noobish Noobsicle:
* Xkas GUI 2.2.3
Romi, mikeyk:
* Romi's Spritetool - v1.40
Smallhacker:
* SMW Status Bar Editor
smkdan:
* Block Tool Super Deluxe 0.43


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Legacy ports zip (now that those went down because Dropbox)
It's looks good. But why training has ONLY 100 Mario-seconds.

Also if this is first part why you have ONE on title screen. Does you seen Super Mario World 1?

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Legacy ports zip (now that those went down because Dropbox)
HDMA is fun

It's real, it's not mosaic effect in graphic program (look to L3).

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Legacy ports zip (now that those went down because Dropbox)
(restricted)
But wait! You can still get 3UP from Goal Post. Fair?

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Legacy ports zip (now that those went down because Dropbox)
Pages: « 1 2 3 466 67 »
xfix's Profile - Posts by xfix

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