Quote!! 1- Is there a way to show more than 6 objects/sprites at once in the Lunar Magic's add objects/sprites windows?
No. But you can deactivate "Show ID in Object/Sprite Editors" from options and find sprites using first letter of his name
Quote√ 2- Is there a way to have your custom music titles (instead of "Not Used") appear in Lunar Magic?
Romi's AddMusic does that automatically. If you use Carol's I recommending looking into LM help file.
Quote√ 3- How do you use Reznors in non-boss rooms without having glitched graphics? (Like in TSRPR and VIP4)
It's complicated. But possible. By GFX bypass set SP3 to 25. Insert sprite A9 four times (like custom sprites, but with Extra Info equaling 0). Also set FG and BG positions to 00. Remember the Mario will start higher than in normal levels.
Quote!! 4- Is there a way to increase SMW's maximum life counter? (It does not matter to me if the first digit turns into a letter.)
Anything is possible WITHIN hardware limitations.
Quote? 5- Is there a download here for Boss Bossanova (DKC2 boss theme)? (Or alternately, a way to convert a VGMusic MIDI into addmusic form?) I saw a few forum posts saying that they were using it in a hack.
You need some bigger knowledge, which me doesn't have. You can always try Request however.
Quote? 6- Is the SMB3 patch form of the music available without the SMB3 patch? (I like those particular remixes (especially the airship theme) much more than the ones in the All-stars music download.)
No, but you can download Super Mario All-Stars Soundtrack and insert needed music like normal custom music.
Quote!! 7- Is there a way to modify the original SMW music or insert modifications of it? (I'd like to make the land level theme minor and transpose some of the other themes.)
Way exists. Making custom music... from beginning ;). Or finding code of SMW music in code and convert it to AddMusic.
Quote√ 8- Why is it that my automatic level does not come out the same every time? (The level only contains being shot out of a pipe and bouncing off a lot of red Koopas and Paratroopas to the goal. I'm careful that I do not hold a button too long when entering, and I always start Super or small.)
Ask SMW Random Generator.
Quote!! 9- What exactly on the overworld can be modified without needing to erase the save file?
Why not just make new savefile AND turn on SMW debug (here is tool to do that)
Quote√ 10- I changed the tileset of the first room of Sunken Ghost Ship. Why does a glitchy cage appear? (I'm guessing it has something to do with Layer 3?)
You changed tileset. Just press button with fishes on it and turn off Tileset Specific L3.
Quote 11- How do I make Mario warp to another level without pressing anything (this is for automatic level purposes)? I've seen a lot of teleport blocks in the block section, but I'm not sure what to download.
... some are with Blocktool
Quote√ 12- Why doesn't Mario's starting position change in boss rooms? (And why doesn't the forced timer reset work?) Note: By boss rooms I mean Morton/Roy/Ludwig/Iggy/Larry/Reznors.
Because this is way these rooms was programmed. SMW competely ignores most headers in Mode 7 boss rooms.
Quote!! 13- How does Chocolate Island 2 / Level 24 work? (Such as: Are there ways to edit the coins/times needed for each room?)
You can search ROM map. But I warn, Chocolate Island 2 isn't easy as it looks. Better use custom blocks.
Edit 2010-2-14:
Quote!! 14- What can be modified in boss rooms? I've had success with changing music, making it slippery/underwater, adding Podoboos to Iggy/Larry, and adding sprite generators. Anything else? (Not counting ASM or anything really advanced. Or hex-edits; I've already looked through the list of offsets at the Koopaling-related ones.)
Iggy platform, health, speed. You can insert sprites. You cannot insert objects.
Edit 2010-3-10:
Quote 15- I created an overworld pipe, but when I warp there, Mario can move in any direction (and will become trapped if you press a direction other than downward). How do I make it so only one direction is enabled?
You cannot. Means, you can, but it will affect other pipes. But it should work that way. Details are complicated. Can you give screenshot of that pipe and nearest paths.
Quote!! 16- How can I can make bonus stars add to the coin total instead of the bonus star counter? (And how can I then replace the bonus star counter with an exit counter? The exit counter does not need to have large numbers.)
You can try modifing all.log if you know somewhat about ASM.
Note: Questions 15 and 16 were (for a short time) numbered 14 and 15, until I realized I already had a question 14.
Quote 17- How can I use custom music for the course clear theme, castle destruction music, etc.? When I try to hex-edit in the custom music numbers, the game does not play anything at all. (It works if I change the castle destruction music to the standard course clear theme or the boss victory theme, for example, but not if I try to make it play the SMB3 end-of-world theme.)
Romi's AddMusic can change these themes
Quote√ 18- Is there a quick way to delete all original SMW events?
Turn onto L2 Events mode, hold PgUp, up to moment where all paths shows, select them, press Delete, change into L1 Events mode, select all, delete it.
Quote!! 19- Is there a customizable patch that restricts power-ups etc. between levels? (If not, can someone make me / tell me how to make a patch that, between levels, forces Mario to be Super (not small), removes the reserve item, and removes Yoshi, while leaving everything else (coins, score, etc.) alone?)
You can use LevelASM. Of course if you know basics of assembly.
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Legacy ports zip (now that those went down because Dropbox)
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