This is very epic. I checked this with Kaizo Hack Kouhai. Before using it uses lot blocks on lot pages. After using I noticed nearly everything was pushed to Page 2 and only some blocks left on page 3. Game glitched somewhat (but propably because guy didn't used BTSD, just normal Blocktool). However the Map16 was harder to use.
I couldn't even believe Map16 could be pushed like that!
-------------------- Legacy ports zip (now that those went down because Dropbox)
(I tried sending that to SMWC, but they're not allowed two times, by namely Roy and Ersanio)
Huh? When?
Anyway, the link concludes that it's from VIP5, which means it'd be Japanese. In that case, yes, we wouldn't allow that to be submitted on SMWC.
@Ice Man: Is it just me, or is there a Mode 7 fever going on at SMWC? XD
Anyway, mind boggling effect.
Well, I'm tested it in VIP5 Map16 Demo (not full version, just with one level showing various features, which was meant to be for guys to make levels, but me use it as testing ground, because it's more ready than clean SMW to use, and I don't wanted to install that in my hack, as for now), but it works in other hacks, it was random hacking. I plan to use that in my hack, propably I won't release that, it way TOO glitchy.
-------------------- Legacy ports zip (now that those went down because Dropbox)
cleaning up data from previous runs:
New tag: deleted 1b bytes from PC 0x854ff
New tag: deleted 1263 bytes from PC 0x86735
PC: 0x86735 (SNES: 90:e535)
sprite table start PC 0x86998
wrote 1263 bytes
inserting sprite: 1
.\sprites\AutoWalk.cfg
PC: 0x854ff (SNES: 90:d2ff)
wrote 1b bytes
init offset: 90:d30e
main offset: 90:d313
inserting sprite: 2
.\sprites\vwf.cfg
************ERROR************
xkas reported error. Refer to temp.log and tmpasm.asm
*****************************
And temp.log:
Code
error: tmpasm.asm: line 236{2}: invalid opcode or command [PEA .ReturnedCommand-1]
error: tmpasm.asm: line 672: invalid opcode or command [PEA .ReturnedCommand-1]
INIT 008000
MAIN 00807b
WTH? I didn't modified that file (I have SpriteTool 1.40, BTW).
-------------------- Legacy ports zip (now that those went down because Dropbox)
Get all the exits in the original SMW as Small Mario, and never die. (no Yoshi, no power-ups, no stars)
Can you help me with secret exit of Donut Plains 2? Secret exit of Cheese Bridge Area? Secret exit of Donut Ghost House? Secret exit of Chocolate Island 3? Secret exit of Forest of Illusion 3? And with others exits? It's doesn't seem to be possible.
-------------------- Legacy ports zip (now that those went down because Dropbox)
Song duration: 54:21
Insert size: 3476 bytes
# of channels: 8
N-SPC patch required: No
Description: I'd say I'm pretty pleased with how this turned out; it ended up being a lot harder
that I had anticipated when I started. This would probably be best suited for a more fast-paced, intense castle.
54 minutes? Are you insane! And only 3476 bytes? Here is something wrong. (anyway song sounds nice, so they may not remove it)
Unexpected end tag (</u>) at 784, expected </i> Unexpected end tag (</random>) at 956, expected </u> Unexpected end tag (</styyle>) at 972, expected </style> Unexpected end tag (</b>) at 984, expected </style> Unexpected end tag (</lol>) at 990, expected </style> Unexpected end tag (</i>) at 1011, expected </b> Unexpected end tag (</u>) at 1102, expected </i> Unexpected end tag (</random>) at 1274, expected </u> Unexpected end tag (</styyle>) at 1290, expected </style> Unexpected end tag (</b>) at 1302, expected </style> Unexpected end tag (</lol>) at 1308, expected </style> Unexpected end tag (</i>) at 1329, expected </b> Unexpected end tag (</u>) at 1420, expected </i> Unexpected end tag (</random>) at 1592, expected </u> Unexpected end tag (</styyle>) at 1608, expected </style> Unexpected end tag (</b>) at 1620, expected </style> Unexpected end tag (</lol>) at 1626, expected </style> Unexpected end tag (</i>) at 1647, expected </b> Unexpected end tag (</u>) at 1738, expected </i> Unexpected end tag (</random>) at 1910, expected </u> Unexpected end tag (</styyle>) at 1926, expected </style> Unexpected end tag (</b>) at 1938, expected </style> Unexpected end tag (</lol>) at 1944, expected </style> Unexpected end tag (</i>) at 1965, expected </b> Unexpected end tag (</div>) at 1975, expected </style> Tag (style) was not closed. Tag (u) was not closed. Tag (i) was not closed. Tag (b) was not closed. Tag (style) was not closed. Tag (u) was not closed. Tag (i) was not closed. Tag (b) was not closed. Tag (style) was not closed. Tag (u) was not closed. Tag (i) was not closed. Tag (b) was not closed. Tag (style) was not closed. Tag (u) was not closed. Tag (i) was not closed. Tag (b) was not closed. Tag (div) was not closed.
-------------------- Legacy ports zip (now that those went down because Dropbox)
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