idol asked me post feedback publicly, so here we go. It may be a bit critical, but eh, may as well provide feedback about things that could be improved.
First, I feel like giving 20% of points for aesthetics is a bit much for 24 hour contest. VLDC only gives 10% of points for aesthetics. I think there is too much focus on aesthetics, especially considering within 24 hours there isn't really much time to polish entries.
Second, the theme. I think themes in 24hosmw are a great idea, like really. However, this was... not ideal. 24hosmw #12 had a great theme, the number four. Super Mario World itself had number four everywhere (which is fitting for the game also known as Super Mario Bros. 4). There were many, many, many ways the gimmick could be interpreted, and you didn't have to touch custom ASM.
Meanwhile, this contest had "light" as a theme, which I think was a bit too restrictive. To do pretty much anything other than everybody's favorite flashlight and Blackout Basement gimmicks (which pretty much nobody knows how to use correctly) you pretty much needed custom ASM, and in many cases it had to be written specifically for the contest. Well, okay, I guess low gravity gimmicks are rather simple to implement without ASM knowledge, but that's about it.
Third, the timing of the contest. I was pretty much unable to participate myself due to most of contest taking place Monday in European timezone when I was in the work. I think that all 24hosmw contests should start on Saturday to make them as accessible as possible to SMWC members.
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Legacy ports zip (now that those went down because Dropbox)
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