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Posts by Snake X

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Hello. This is my first post. I am a new member here.

Ok, in my hack, how can I make it so that normal objects (such as floors, hills, etc.) can appear normal without having to uncheck the super GFX bypass? Thanks



my project: (unnamed)
current status: writing asm..


Ok. You are going to pretty much need to tell me this step by step, because I am kind of a noob at this kinda stuff.



my project: (unnamed)
current status: writing asm..


ok, I have all that set, exept I am using ExGFX on 80 for FG3. Yes, I have tried mixing them, and thats what I am doing. I am using ExGFX, and I am trying to make it where the bypass will not glitch up the normal GFX



my project: (unnamed)
current status: writing asm..


I..didn't.



my project: (unnamed)
current status: writing asm..


actually. I found the solution.. im just gonna replace it with pure ExGFX.. but how do I get more than one bin file in there because fg1 and 2 have other stuff in them and im not sure if its a good idea to change it to my downloaded GFX.. should I do it?



my project: (unnamed)
current status: writing asm..


then where am I supposed to insert it at other than FG2 or 1? I already have 3 filled..



my project: (unnamed)
current status: writing asm..


Ok, I have a grass and hill ExGFX file currently inserted at FG3 80 and I can't insert another ExGFX file without changing FG1 or FG2.



my project: (unnamed)
current status: writing asm..


ok, I used this tutorial for my ExGFX:

part A: http://www.youtube.com/watch?v=veskzV36AqY
part B: http://www.youtube.com/watch?v=HmU6y8vbYDE
the ExGFX that I used that was used in the tutorial: http://www.smwcentral.net/?p=showexgfx&id=121




my project: (unnamed)
current status: writing asm..


..that process is after I insert the ExGFX in either FG1/2 or some other place..



my project: (unnamed)
current status: writing asm..


how?



my project: (unnamed)
current status: writing asm..


and how would I do that?



my project: (unnamed)
current status: writing asm..


oh.. well i have already done that... lemme ask this: is FG1, FG2, and FG3 my only choices for foreground ExGFX files?

edit: also, is there any way to combine the ExGFX files, or mix them?

and also, how do I make my own ExGFX .bin file? Thanks



my project: (unnamed)
current status: writing asm..


cool, thanks for that. I can't try it out now, but ill edit this post when I can try it out which will be sometime tomorrow evening.



my project: (unnamed)
current status: writing asm..


Hello, when ever I have 3 yellow level dots in the overworld on the same horizontal level, the event numbers stay the same for all 3 of them even if I change one. For example, my map might be like this:

__________5_____________5______________5
=======(.)=========(.)==========(.)========

(.) represents yellow level dots
== represents path
the 5's are the event numbers
the _'s are for spacing.

I can't change the event numbers from a number to another number without the other 2 changing with it. Can someone explain this to me? Thanks. :)



my project: (unnamed)
current status: writing asm..


yes, they were set to use the same level. Thanks for that..

Holy crap! I never get a 1 post answer... O_O
but yeah, thanks.



my project: (unnamed)
current status: writing asm..


Hello. How do I completely delete and erase ExGFX and map16 bin files from a rom after insertion? Also, I need to know how to combine 2 ExGFX files and map16page.bin file's into 1 map16.bin page and ExGFX page. Please help. Don't ask why, I didn't post to ask someone to leave a reply that says 'why?'.



my project: (unnamed)
current status: writing asm..


ok, I have copied and made 2 ExGFX.bin files into 1 file, and I need to know, is each map16page.bin file linked to the ExGFX bin file it is bundled with? How do I make my own map16page.bin file from my ExGFX.bin file?



my project: (unnamed)
current status: writing asm..


thanks, but the insertion of the palette file messed up my background.. so then I just inserted the graphics for the background, but how do I change the background from what it is to the map16 page?



my project: (unnamed)
current status: writing asm..


Hello. I have been looking at how to do this and I came up short. So... how do I rip music from a rom?



my project: (unnamed)
current status: writing asm..


ok... for the records then, what is the name of the music played in the last level of vip4? (level: abyss of the dead) and where can I get it?

edit: how am I able to rip from zsnes?



my project: (unnamed)
current status: writing asm..