SMWC3 Summer 2022 begins in 2 DAYS, 3 HOURS, 26 MINUTES AND 35 SECONDS
Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
I had the idea and I'm not sure if it would be possible, and there's no possible way I could do it, but it's basically a replacement to wrap around. basically, there's an area two screens long, and a background with all layer 1 objects that are on the foreground, only on a back view. it has the foreground move with mario so that he stays in the middle (even when jumping) but the tiles move toward and away from him. this may be possible with layer two, and then the background would have the oppisite screen flip flopped. and then for like towers, which was my plan for this, you could have walls on the very sides that kept in sprites. It might work if there's a way to loop both layers infinantly, both ways
ok so I can't insert blocks for some reason it says that the block dosn't exist when I put the location in. I did what they did in the tuts and tried other things, even tried blocks that came with btsd, and it wont work
I'm wondering how you can change the starting position on the overworld, because I want to have it start on the main map. I tried moving the mario but it still put me on the unfinished yoshis island submap
Oh, thanks now it's working, but now my map16 stuff is messing up, and it looks like garbage. I've saved the gfx (I think but it still looks horrible, what should I do?
If I can do it correctly, I'm going to make sort of an rpgish game. It still has traditional mario type levels, but theres more to it.technacly there is no "overworld" instead mario travels to different hub worlds where he can go to different stages. So example would be, Mario (if I decide to keep mario) starts in a kind of training hub world. from there he travels a short path to the nearby village. he then finds a certain warp which takes him to an action area (an actual "level" of sorts). once he has gotten to the end, he gets an item, perhaps a key, and warps back to the village. he can then use the key to unlock another level or two. there will be working npc's and a health bar, custom powerups, everything! do to the lack of experience I can't do something like that right now, but expect me to in the future. so don't take it.
you could have it so it's double layered, and you have to get to the right to get up onto the top layer in which you need to go the otherway to the boss door. and then you can hit invisable blocks and hit special switches, you know. but you know what else, lava is cliche. do something else.
hey, where is the "allgfx.bin" I can't find it anywhere. it's not in my graphics folder, there are just a bunch of number gfx things
sorry if this is a stupid question