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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Profile for Sokobansolver
Name:  Sokobansolver
Title:  This song is dope
Forum posts:  6307 (2.09 per day) (View)
Forum threads:  263 (23.98 posts per thread)
Since:  (registered for 8 years, 2 months and 28 days)
Last post:  , in Megahertz Donut (sequel to Hertz Donut) (Kaizo Hacks)
Last activity:  (1 day ago)
Files:  View
Submissions:  7 (View)
Location: The Peanut house
Local time:  (-7 hours from the server)
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User Bio
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How they perform birth control on Pride Rock.

Rafiki plays catch with himself using Simba as the ball.

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How Evil Are You?
Your Result: More or Less
 
You're a pretty even steven person. You can be a sweet as sugar sometimes, and others your can raise Caine in any situation. Maybe you've got some weirdo disease. A word to the wise. Stay on the good side.
 
Almost Perfect
 
Little Angel
 
Spawn of the Devil
 
Almost Devilish

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Q and A.

What about Mario Must Die 3 download?
Laziness, and not really a priority right now. It's kinda hard to test or retest something when it stops being fun, even if it might be fun for other people. I don't think it's a problem with the design, more of a sign of fleeting interests. Being more fun to create than to try to play/bug test is the major contributing factor on why I'm no longer into the 'save/reload constantly' hacks (and even then, there may be some hard-to-explain nuances). Even if it starts out easier than the predecessor it's all too easy to find myself going down a slippery slope. At the same time I do not see myself making any major changes to the fundamental design.

Will you make any more sequels to any Kaizo hacks?
I wouldn't rule it out as long as it's one of my easier Kaizo hacks. I guess each hack (series) is its own separate continuity, like the Twilight Zone. However, I am prepared to rule out making levels that utilize "advanced tricks" (mid-air acrobatics with items, cape flying acrobatics, double shell jump, P-Switch jumping, places where I feel like using 0.25 speed, etc.)

In the pipeline:
Ragequit-Nintendo-hard regular hack where the bosses have apparently given up. Very far underway as of C3.
Megahertz Donut-sequel to Hertz Donut (an easier Kaizo hack from 2011), and about time too. Uses the same design philosophies (no "advanced tricks," no precise glitches, slowdown shouldn't be needed, creativity is emphasized). Special submap levels this time around are named after Shakespearean insults.
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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level of every single ROM hack I've ever made is easier than Ultra Necrozma.

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