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The Questionable Level Design Contest ends in…
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Tip: If you place too many sprites on the same screen, it will slow the game down. You can use the SA-1 Pack to reduce this slowdown, allowing more sprites on screen if required.
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Profile for Bluemoon
Name:  Bluemoon
Title: 
Forum posts:  375 (0.07 per day) (View)
Forum threads:  39 (9.62 posts per thread)
Since:  (registered for 13 years, 11 months and 13 days)
Last post:  , in Mario in search of the Scandium Shard (Works in Progress)
Last activity:  (6 years, 10 months and 2 days ago)
Files:  View
Submissions:  1 (View)
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Local time:  (-7 hours from the server)
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User Bio
I'm am busy porting tracks from Super Mario Galaxy.
The following are done.

MegaLeg Battle v1.7*:
http://www.mediafire.com/?wyga20qzydn

Buoy Base Galaxy v2.6*:
http://www.mediafire.com/?wz2mkknnn3j

Comet Observatory v1.1:
http://www.mediafire.com/?jlxmhmimkhv

Battle Rock Galaxy v1.7*:
http://www.mediafire.com/?o4qzjtjdjtz

First Steps A.K.A. GateWay Galaxy v1.15:
http://www.mediafire.com/?dxihnbgfzfg

Space Junk Galaxy v3.1:
http://www.mediafire.com/?gjzchtfymdl

*These spcs play slow at the beginning, but not in-game.


Other Ports
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Kirby AirRide Topride - Light v1.1:
http://www.mediafire.com/?hhz0ndkhxt5

Paper Mario - Forever Forest v2:
http://www.mediafire.com/?mwzjezznvuo

[MOST OR ALL SPCS MAY NOT WORK IN AUDIO OVERLOAD]
[All of them work in WinAmp with he spc patch]
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