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The Questionable Level Design Contest ends in…
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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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How is it that you can say you want complex characters, and you want depth in video games, and you want art in video games, and you want them to compete with movies and novels, and yet anytime somebody tries to fucking insert anything that's above and beyond some 2D cutout, you flip your shit because it's not being handled in the way YOU want it to be handled in? Art and entertainment [aren't] always comfortable; they're not meant to be. Sometimes, they're meant to invoke or provoke different emotions and reactions. - Internet Aristocrat

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