Hello everyone, 7 Up here! I'm a 16171819-year-oldPolish guy with Asperger's Syndrome. I often dedicate myself to various things happening on SMW Central. I have some weird sense of humor (not very offensive, though) and I'm generally quite a weirdo. I mainly create SMW hacks, I don't know if I'll ever start hacking SM64 or YI. I used to be known as MasterKastylinos222, user23507, Rainbow Star, and Rainbow Man. It's the best to call me 7 Up, Fido Dido, Emerald Shell, Simon, or Szymon (my real name), but calling me older names is still fine. I can speak Polish (of course), English and a little of German and Spanish. If you see any English mistake, it's because I didn't double check my grammar/vocabulary/spelling before publishing my post/comment/whatever, I think that's how it's correct or I don't know how it should be correct. I'm free to help you out, as long as I'm enough knowledgeable in some subject. Don't hesitate to ask me any questions, I don't bite (so much)!
My story on the site
(to be updated)
August 11th, 2013 is when I joined this site and uploaded my very first finished hack which wasn't really good, to my file bin. Now I'm more skilled than that. My activity level wasn't really high back then. Also, I used to be a lot less mature than I am now and my English used to be a lot messier than now. My posts were also cringier for that reason. If I had been a lot more active back then, I would've gotten brown banned for low effort put in my posts. In 2014, I attempted to make a kaizo hack that was supposed to be very hard and it was called "Loser Mario". Not too much really happened.
It's the time when I started really improving as a human and being more active on the site. I was mainly posting on Kaizo Hacks forum. In May 2016, I started a hack called "Monstrous Mario World" which was supposed to be kaizo: light. Not so much happened, either.
I started being active on more forums and subforums. In January, I joined a collab for the first time in my life. 2017 is also the time when I broke the site rules most of times and it resulted in two warnings written to my incidental history. Late in that year, my posts improved in quality and became generally longer, probably due to the improvement of my English skills. In February, I attempted in VLDC for the very first time. I was lacking design ideas for my entry and I got a newer PC, so it couldn't have been finished before the deadline. In March, I also canceled Monstrous Mario World because I didn't have a working backup file. In May, I managed to finish a contest entry for the very first time on the site. It was for Kaizo Level Design Contest and the objective was to create a level that's possible to be beaten without savestates (kaizo: light, in other words). I had an opportunity to finish a level for Old-school Level Design Contest, but I didn't due to lack of ideas and time. In July, I attented on C3 for the very first time. I only showed my grassland ExGFX, it was nothing special, I wanted to make some more. I got a silver trophy for best feedback, though. I also contributed for "SMW DLC" (a collab by zacmario) and started making "Super Mario World: Again in Dinosaur Land" and "Summertime!" which I haven't gotten finished yet and I'll come back to sometime.
My 2018 started out pretty crappy. I wanted to do something for winter's C3, but I lacked time, mostly due to school. That was the biggest failure on any C3 I've attended on. Due to school and lack of motivation, I wasn't very active on this site till the holidays. I started working on my hack eagerly and I released a demo of it. I wanted to show this on that summer's C3, but I couldn't have put it up till the results. Also, it still wasn't a C3 I felt fully satisfied of, even despite the fact that I made a lot of posts in request threads while most of my requests got fulfilled. I won a brown trophy in Most Addicted to SMWC category. You may think it's negative-spirited, but I admit I'm so glad I actually won something. Shame we had not so many level design contests. I wasn't as productive as I desired to, either.
C3 of Winter 2019 was a blast! I loved its gimmick and it was a really pleasant experience. What I wish I had done was a drawing request thread I didn't prepare mainly due to laziness. I afterwards promised not to procrastinate any more. I made a level for VLDC11 and I'm already waiting for more level design contests! There were Overworld Design Contest and Summer C3, but I didn't participate in the former as planned and show off in the latter. I was going to show a new demo of my hack and do art requests, but the former didn't appear because it wasn't ready citing my laziness and lack of time and the latter was impossible due to a vacation. I intended to make a level for BLDC, but I didn't make it before the deadline. I shouldn't have started so late or slack.
My SMW hacking skills Level design Very good
I can create every kind of level from easy to kaizo: hard difficulty. I don't feel so confident about pit levels because I've only finished one and testing these is pure pain. I want to finalize another pit hack, though. Aside from that, either generic, gimmicky, or even janky levels are my specialty. There are some things I need to work out, though, like maybe special autoscrolls or layer 2.
I don't often work on them, therefore I don't think I'm an expert in this category. I've never made an overworld for a lengthy hack, though I plan on it. When I make an overworld, I have some problems, however none of those are major. Final results are fine regardless of anything.
I mostly do minor graphical edits. I almost never work on full ExGFX tilesets because this means I need to spend a lot of time on them, however when I finish them, they come out pretty good to me.
I know next to nothing about ASM. As far as I can do is insertion.
Another topic I'm not really knowledgeable in. I want to learn to make my own custom music, it may be a good occasion to get some actual appreciation.
My finished works Super Mega Difficult Kaizo
It has a few walljumps which cannot be used in hard kaizo hacks due to a random chance of catching a wall which isn't actually fun. Although this hack is too easy to be a pit. It's neither creative nor innovative and it has horrible palettes and a couple of cutoffs. This hack was made back in 2013 when my English used to be way more terrible than nowadays. Don't play it if you're mentally healthy!
Extreme One-Screen Puzzle
The hack I'm satisfied with most. It's on just one screen and requires only a few savestates when you know the solution. Don't watch my video of this hack if you don't want to be spoiled. It had multiple updates while the last one has all breaks fixed.
This hack's name comes from my YouTube channel's old name. Originally created as a special for 100 subscribers. Really easy for a pit hack, but there are a few walljumps and the section with disco shell leads the players to pit difficulty. Everyone who can beat a kaizo: hard hack should definitely try this!
Canceled hacks and collabs I'm not working on any more Loser Mario
If you don't know or remember this hack, I'm going to tell you about this one as well! I was not so happy with that, and lost motivation and then ROM to continue it, therefore it's not gonna be continued or revamped. It was supposed to have only 3 levels which weren't gonna be exceedingly long, but ruthlessly hard, although there were no walljumps or corner clips in order to fit in kaizo: hard category. I only finished the first stage. Overworld and title screen were poor compared to what I can do now. The levels were filled with skull blocks which didn't look too appealing when they were all around there.
Monstrous Mario World
This one could be a thing. Unfortunately, it couldn't even make it for a demo. I was so glad of this hack and positive feedback on it. The reason as for why I couldn't continue it was that I didn't have a working backup file for this. If you don't know or remember that one, I recommend watching the videos of this hack on my YouTube channel. It was going to be kaizo: light and beatable without any savestates.
Super Mario World DLC
It's a ghost house with kind of exploration in it and I'm glad I came up with such a creative thing that fast
(cool, isn't that?)
! And what's the best, I was paired with Minuy600 who made the boss fight for this.
Paper Mario: The Plasma Star
This project is dead. TheJullasicFox gave up on this one, so I don't have to work on anything for it. I only joined this because it had big potential.
I think it's not a final name of this collab. I've made the first half of 3-5, but haven't shown any video of this. #collab is currently dead and there's a new one being planned, so I'm not sure if I'll continue my level for this.
(of course, I'd had more of this before I joined this site, but I don't remember or I'm not certain about everything, so I don't wanna mention)
Works in Progress Summertime!
I was too lazy to actually finish this hack by the end of the last year's summer. As the name says, it's gonna be a summer themed hack. I'm going to finish this sometime.
Super Mario World: Again in Dinosaur Land
I want it to be a pure vanilla hack which emulates Super Mario World's sequel. I'll only use Lunar Magic, but there will be no custom palettes, custom map16 tiles or ExAnimation. I released a world 1 demo which may get updated in a while. Progress has been slow, but I'll get my lazy butt to work.
A kaizo light hack
My second attempt at creating a kaizo: light hack. It has no name yet. It's gonna be a lot better than the previous one and beatable without any tools as well. After finishing SMW: Again in Dinosaur Land, I'm gonna work on it more.
Collabs and team projects I'm working on
Super Mario Lost World
Previously a team hack, currently a collaboration. Now RussianMan is the leader, not Andyana Jonseph, in case you didn't know. Currently not making anything, but I'll plan on it if I get a chance before it's finished.
Mushroom Kingdom 2 - The Dark Side
A collab by Blind Devil where you play as Wario. I have claimed a level and I'm gonna use hypothermia gimmick in it and if Blind Devil finds my setups good, it'll be approved. They wanted to use the same gimmick in a castle level, though, but let's see what happens!
Contest entries Mole Shenanigans
Contest: Kaizo Level Design Contest 2017
Place: 20th out of 36
It's a simple entry and has not a lot of extremely creative ideas. It's about Mega Moles and a few other sprites from Banzai Bill tileset. It also has screen-scrolling pipes and ON/OFF blocks. I neither expected one of 10 best nor 10 worst places, although I'm glad I placed 20th implying that it was my first ever finished contest entry and it was rushed.
Contest: 11th Annual Vanilla Level Design Contest
Place: 10th out of 111 (117 entered)
Decided to revamp the idea I had for VLDCX. It's a sky level with a lot of platforms. Still sounds boring? You must be careful for Chainsaws that wanna cut you! And you'll have to dodge some bubbles, too! I utilized layer 3 background and fake HDMA to make it look prettier, too! 10th place in a major site contest is by far my biggest achievement and I'm glad I have joined top 10 elite despite thinking my level was imperfect! Fun fact: I intended to include reskinned hopping flame, but they went unused for my inadvertence.
My site- and SMW-hacking-related goals
- update the demo of my current hack
- finish my current hack
- learn ASM
- learn to make custom music
- reach 3000 posts
- make a lengthy overworld