I DON'T TAKE PRIVATE PORT REQUESTS I check the requests forum often so if you post something there I may take it on, I'm more likely to do a port request if you're asking for something unsampled/light sampled. Please don't request things from me directly though as I won't accept them.
24yo | They✰She
Hi! My name's Xulon (FKA Decoy Blimp, Undertaker, SuperAgentYoshi). I've been a member on SMWC for 10+ years, I have a lot of experience with porting custom music and am quite familiar with many aspects of SMW hacking. Outside of this hobby I love listening to music, playing video games (SNES games especially), going outdoors, fitness and falling asleep to 7 hour video essays. Don't hesitate to PM me or message me on Discord if you wanna say hi!
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~Important Links~
Japanese Custom Music Archive 2.0[ Incomplete Download (Google Drive) ] (Last updated 1/15/2025)
I made a Japanese port archive (alongside an AMK compatible version) back in 2016 but it's in serious need of an update which I'm currently working on. This new version of the archive will include more comprehensive metadata within the SPCs, ports I wasn't able to properly convert 8 years ago as well as lots of other ports I didn't even have access to at the time. Many ports will also have minor tweaks like unnecessary rests removed or global volumes increased or decreased as needed. As of right now the archive isn't complete, however I've decided to open a Google Drive folder for parts of the archive that are complete and ready to be used.
Stylish Death Blocks [ Download ]
Made this cute little graphic inspired by how people would draw death blocks in older Kaizo hacks. It wasn't quite fit for the graphics section since it's just not that much of a transformation from the original graphics in SMW, but I wanted to host it here anyway for people who'd like to use them. Credit not required but appreciated.
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~Contest Entries~
72hoKaizo #2 - BONE COLD SWITCH
This level centers around the gimmick of not being able to jump. Made this in a bit of a rush due to life getting in the way but I think the level is pretty good despite it's brevity. Especially proud of the visual aesthetic.
QLDC #3 - OOPS! ALL BROKEN!
Thought it would be fun to design a level around not having to deal with the restriction of every sprite's GFX looking right. Made this in 2 hours on the last day the contest was open because I slacked off up until then.