Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
Instead of talking about myself, below is a description of my ROM hack collection, which I have uploaded to the "files" section of this SMW Central profile. This description is taken directly from the file, "PLEASE READ THIS IF YOU ARE DOWNLOADING ANY HACKS FROM HERE.txt," included in the aforementioned "files" section, so if you read what is written below, there is no need to additionally read what is in that file. Also, you are not required to read this text, but I would strongly advise it, even if you simply skimmed over it.
-About This Hack Collection-
ALL ".BPS" FILES IN THIS DIRECTORY ARE INTENDED TO BE PATCHED TO A UNMODIFIED "Super Mario World (USA).sfc" ROM, PREFERABLY FROM A "No Intro" ROM SET. THE HASHES OF THE ROM THAT I TESTED THESE PATCHES WITH ARE AS FOLLOWS:
SOME HACKS, SUCH AS "Kevino's Quest 2.bps" WILL HAVE GLITCHED MUSIC, AMONG OTHER POTENTIAL PROBLEMS, ON ACCURATE EMULATORS, SUCH AS "HIGAN." IT IS RECOMMENDED THAT A LESS ACCURATE EMULATOR, SUCH AS "ZSNES" OR AN OLDER VERSION OF "SNES9x" BE USED FOR PLAYING SUCH HACKS. I PERSONALLY RECOMMEND USING "Retroarch" WITH THE "snes9x2005_libretro" CORE.
On this "files" directory of my SMW Central profile, I have stored several ROM hacks that I would consider rare elements of my hack collection. These include hacks that I have made but not released until now, hacks that I have replicated from video footage due to the originals being lost, edits that I made of existing hacks, other miscellaneous ROM hacks, files related to hacks, and files unrelated to hacking. Below are descriptions for some of the ones I found to be among the more interesting ones.
This ROM hack is a replica of "Mario: The Best Story Ever Made in a Mario ROM." The original hack was created by Wilber7/The-Great-One, and this replica was created by me, Raccoonmario3. The two primary sources for recreating this hack were the Let's Play series by MoltovMarioWorld, called "Let's Play Wilber7's Rom," and another, similarly titled Let's Play series by KingFrappe, which he never finished. I analyzed the video footage, and recreated the hack block-by-block, with enemy placement being particularly difficult. In some areas, the video footage didn't show everything, so I had to improvise. The reason for the creation of this hack replica was that the original hack was completely lost, and even the creator, Wilber7/The-Great-One, told me that he too, had lost it to a hard drive failure. I was unable to contact either MoltovMarioWorld or KingFrappe, but I would assume that neither of them has it anymore, either. Nobody else had ever been sent the hack, and it was never submitted to the internet. In order to differentiate this replica from the original hack, in the unlikely case that it was to ever resurface, I have placed a notice across the two message boxes for level 13B in Lunar Magic for this hack. This notice makes clear that this is a replica hack, and not the original. Level 13B is not used on the overworld, so this notice can never be seen in game. This hack is not locked, so anyone can open it up in Lunar Magic and see the notice in the message box editor on the overworld editor. The original hack was made circa 2008, while this remake was completed in 2019. A similar message is contained in "Super Evil World.bps" and "Therockster12's Evil Hack.bps."
Mario's Special Quest (Unfinished).bps:
This is a ROM hack that I had been working on for quite some time a few years back. I never finished it. It is a completely vanilla hack, with about a dozen levels. I last worked on it around 2014.
This is another ROM hack created by Wilber7/The-Great-One, but this one is not a replica. It is the original hack, which was generously given to me by one person who still had it, YoshiNextGen. It dates from around 2008.
Scotch (Missing incomplete level restored by Raccoonmario3).bps:
This is nearly identical to Scotch.bps, but with a missing incomplete level added back in using Goron50's Let's Play as a reference. That level is in the place of Vanilla Fortress and appears to have never been finished. In the normal Scotch rom, this level is totally unchanged from Super Mario World, but in Goron50's Let's Play, there is an unfinished level here instead. I restored it from the video in 2019.
SMW Moon Edition.bps:
This is a one-level ROM hack that I made around 2012. I took MoltovMarioWorld's "200 Video Special," and attempted to recreate nearly every moment in it for this hack. It is not particularly accurate to the video and is more of a rough replica. As a result of this, it features bits and pieces from various hacks that he played, at least those which were in that video.
Super Evil World.bps:
This is a replica of another ROM hack played by MoltovMarioWorld in his video, "Lets Play Super Evil World =[." It is a one-level hack with numerous unobtainable 3-up moons and difficult jumps. It was created by Mapsking around 2008 and recreated by me in 2015. The hack's proper title is unknown, and "Super Evil World" was an unofficial title given to it by MoltovMarioWorld in his video title. Just like with the above hack, "Mario.bps," the original was lost.
Super Mario World Beta (Unofficial Version 1.1 by Raccoonmario3).bps:
This is a slightly edited version of the hack, "Super Mario World Beta" by Yoshi Master in 2009, which included things that, at one point, I thought would be improvements to the hack, such as making the Toad House level playable. I made this around 2012, and today, I would not consider this to be better than Yoshi Master's unaltered hack, but rather, an alternative.
Therockster12's Evil Hack.bps:
This is a replica of a one-level ROM hack created by Therockster12 around 2008 and featured in a Let's Play series by MoltovMarioWorld. I created this replica in 2014 using MoltovMarioWorld's Let's Play as a reference. Just like with the above hacks, "Mario.bps" and "Super Evil World.bps," the originals were lost.
All other files in this directory:
The rest of the hacks in this collection are already available elsewhere on the internet, but I wanted to make them easier for others to find, so I decided to include them in this directory as well. These include the entire Vip and Wall Mix Series, mostly translated, as well as a few other, somewhat obscure hacks. Also present are Vip and Wall Mix 4 level translations by Oyster, including a rewritten version of Oyster's translations by me, which I felt would make it easier to find which levels the translations were referring to. Vip and Wall Mix 4 is the only Vip hack not to have been fully translated, except for Vip and Wall Mix 6, which is technically unfinished, although I have included in this collection the last known update of it as of 2019. The first three Vip hacks were translated by Horikawa Otane, but I don't know who translated Vip and Wall Mix 5, although she may have translated that one as well. The Vip and Wall Mix 5 translation does not include translations for the castle destruction messages, so I have included a ".txt" translation made by Vgperson for Vip and Wall Mix 5 as well, which does include the translated castle destruction messages.
Finally, I have included "Super Mario Flash - The Lost Levels.zip," which is a series of level codes I created for the flash game, "Super Mario Flash," several years ago. I finished it in 2015. Also enclosed in the ".zip" file is a "Read Me!.txt" file, which explains the recommended order for playing the levels and how to input the level codes into Super Mario Flash.