Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
I'm probably one of the oldest people on this forum.
I'm making a game called Ganymede. Several people here have been instrumental in the success of this hack and directly helping me realize my vision. They are MOTHERFUCKING HEROES and upon these scrolls are written their names:
Created a piece of ASM which increases the timer by one second for each coin collected. Tick, tock... MarioFanGamer/MFG/Manuel/Not "Mario"
Created a fantastic patch implementing an HP system using lives as HP. It is safe to say that Not Mario has played a vital role in developing Ganymede's ganeplay profile. Thomas
Helped alter the 100 Coin Roulette patch to include a 1UP. chineessmw
Created additional code for the above patch so that it correctly displays the 1UP sprite. JackTheSpades
Crafted a nifty little ASM which expanded player character palette options. This is super cool and it makes me happy every time I see it work. Ladida
Patched together a superior goal sphere. That might not sound like it has a major effect on a game, but it has given me so much more freedom to design levels just the way I want, and has proven to be an unexpectedly awesome expansion to my toolset.