Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.
So apparently that bug I mentioned also happens in Snes9X. Well, whatever, it's nothing major, and can't break the game. A couple other bugs that I previously mentioned are now fixed, though.
Working on another hack. I just tested it with ZSNES and it works... a little. It's not the optimized way to play, though, so Snes9X is still a better choice for this.
Hey, I guess I'm back. Cool. Working on a ROM Hack that's less happy than normal Mario, but not a horror game.