One of the more original kaizo games I’ve played so far. Every level presents a fresh take if not a totally unique concept. There are a lot of setups that look intimidating but work perfectly when you trust in them, and I think that’s a defining characteristic of this hack- it demands your full trust, and for the most part, it deserves it, as there aren’t many trolls (and the ones that are there are pretty damn clever).
Finally got around to finishing this. In a nutshell, it slaps. Some stuff blended together a bit (if you want to become a low-bounce-then-high-bounce god, then this hack has you covered), but there was just as much that was impressive and memorable. I particularly liked all the sections that make you change your jump type on the fly mid-obstacle (off of a falling platform for example), and thought those setups really stood out. And the length of each level felt consistent to its pace, which is always refreshing.
Invictus lives up to its iconic status in every way. It's surprisingly approachable but still offers a formidable final world unlike that of any intermediate kaizo hack. As a whole it was a spectacular challenge and I admittedly got a little emotional when I finally won.
This hack delivers fun vanilla platforming and high-quality shell action. The occasional "chocolate exceptions" alluded to in the description are also very well done. I'd recommend this to any intermediate player and especially to enthusiasts of the two-bounce shell. I've heard rumors of Dancer 2? Huge if true.
This may be my favorite hack. It's endlessly innovative and charming and presents bold ideas (as well as some "but is it too bold?" ideas, which honestly I find to be part of the appeal). All-around it's a super classy romhack that I respect the hell out of and highly recommend.