I am yogui. I've been in the SMWhacking scene for a while, and although I'm not very active, I still make some levels and hacks from time to time.
I sometimes post SMW romhacking videos on my youtube.
I don't use the smwc discord or the smwc forums, except to post updates on my current hack thread or during C3. But you can still talk to me by PM if you wish to, I often visit smwc (mainly to check the ROM/RAM Map or download resources).
In general, feel free to ask me any questions by mail, private message, discord or whatever regarding my hacks and other things. I may be slow to respond but I will eventually.
The rest of this profile page is used as a portfolio of my romhacking projects. Below you can see the hacks I've made, along with the collaboration projects I've participated to and the contests I've entered. Archiving is important, if one file you want have a link not working, please tell me I will fix it.
Last update 04/01/2021 - Added longer descriptions of romhacks.
List of my current working hack
Truc Bidule
My new and probably last solo hack. I don't rush things, it will be released when it's ready.
A public beta will be available when it's time. Work in Progress Thread
List of my finished hacks
Super Butt World 2
At first meant to be a joke hack with kaizo elements, I decided to make it a serious attempt at kaizo. So you have a kaizo-light game, a bit unpolished due to my lack of kaizo experiences, but with the typical yogui humor and gimmicky level style that makes it an unique kaizo hack.
Similar to test.smc, it is a compilation of unfinished levels with new ones. But this focus on the "bad" levels. You see, I sometimes love making garbage levels and hacks for fun, and it's been a while since my last one.
I made this for fun, but I don't recommend playing it. Do it at your own risks.
How to go back to smwhacking? By finishing and putting together all my test levels into one hack. Yes this is a compilation of all the levels I've made that I never officially released. The quality can vary greatly. I still think it's a neat idea, and I encourage everyone to finish and release their unfinished levels.
Here we go. Something else is a hack like Something, with crazy and funny stuffs and good level design in general (at the time). This hack cement the yogui style of solo hacks, where each level has it's own gimmick, sometimes a bit roughly implemented but always with the intent of being fun to play.
"Grr, I want to finish a game, I have too much unfinished hacks. I will make a game in 2 months and release it for C3."
And so that it what I did. It may have aged a bit, but it is still a nice game, and one I look back fondly.
Cancelled. A hack where you start at the end of the game. You can immediately do Bowser's castle, or do some side levels to make Bowser's castle easier.
The NPC area and three side-levels were done. Two of them will be reused in Truc Bidule.
C3 thread with demo: Link
Stellar Adventure
A very old hack started in 2009, then lost the file and found it back on october 2017. But now cancelled too.
A 8-bit style hack with new characters and graphics from various NES/GB games. Was supposed to be played arcade style, where a game over send you to the beginning.
C3 thread with demo: Link
List of collaboration projects I've participated
R-ack
A romhack with more freedom. Let's ignore the level design standards and make random fun levels.
4chan made a second romhack. And it's very based. With lots of great ideas and fun levels, it feels like a fresh breath of air in the SMWromhack world. I recommend everyone to experience this unique hack.
More like KUMP. Unlike YUMP1, this is not strictly garbage/joke levels. The rule was make what you want. No restriction on the difficulty. So be warned, there are many levels approaching kaizo-light difficulty, so it may not be for everyone (or use savestates).
Made a level.
Hack from the famous hacker known as 4chan. Made from many anonymous users, of varied experiences and background. You don't know what to expect and I love it for that.
It's anonymous but you can probably guess which level I've made.
What started as an old school collab on the Talkhaus ended up being it's very own thing that changed the state of SMW romhacking. This hack is a must play.
I made 6 levels for it.
The sequel to ASMT, got too big and got canceled. You can get the playable base rom in the talkhaus forum.
I made one level and helped implement some other ones.
List of my Super Mario Maker Levels
Check them here: LINK
Recommended levels:
Concours Koopa
Don't power up Mario!
Castle of the suicidal thwomps
SMWC Cloud Crusher
Old list of my unfinished hacks
Blue means thin chance to be finished one day, orange means project canceled.
Yoshi Yoshi
A romhack of Yoshi's Island? Yes, and it's cool. Well I think it is. It's my first YI hack but I'm trying to make it unique and interesting (and silly sometimes). There's a demo with world 1.
Here is the thread on smwcentral: link
Ballser adventure (temporary title)
I made one level so far before giving up, hurray!
Super Mario Ocean 2
A vanilla hack, not sequel of Ocean 1, it's the same story but with news worlds and levels. It was a very good hacks, I finished it at 85%, but my USB key died and the game was inside. And no back-up in my computer. Feel bad man.
Super Mario Versus Bowser New Army
I started a chocolate hack and made two worlds, but I lost my motivation. Maybe I will finish it, but it will probably not be before 2038. Anyway you can still play the demo with world 1 and 2. Link
List of my contest entries and others minors projects
SMWCentral's 24ho contest 2020(light)
Again I rushed to submit something. Well it's 24h, but I really want to take these contests more seriously again. Link
SMWCentral's 12th Vanilla Level Design Contest
I wanted to submit something. Anything. Very rushed level. It's bad. Do not play. Link
Romhackraces Bad Level Design Contest
I made a bad level. Link
SMWCentral's Baserom Level Design Contest
Made on the last day from 1am to 4am. It's short and hard. Yeah. Link
SMWCentral's 11th Vanilla Level Design Contest
18th. Vanilla autoscrolls in lunar magic 3.0 Link
SMWCentral's Oldschool Level Design Contest 2017
Made in lunar magic 1.00 Link
SMWCentral's Kaizo Level Design Contest 2017
kaizo succ Link Video
SMWCentral's 10th Annual Vanilla Level Design Contest
Still being judged. Results never. I made a level use tile 1F0 and am so out the loop I didn't know it was that much overused. Link
SMWCentral's 24ho contest 2017 (donut fortress)
Make a fortress level that would fit the original SMW world 2. Link
Talkhaus "make a good level" contest 3
Someguy's favorite level. 7th, not bad. Link
SMWCentral's 9th Annual Vanilla Level Design Contest
This one was made into a collab too.
[For the collab link, check the collab section above]
SMWCentral's 24ho contest 2014 (BBBB)
Big boo boss battle! 59th/66 lel. The one I did in an unnoficial contest before was way better. Link
SMWCentral's Yoshi's Island Level Design Contest 2014
Why does it take so long to judge 9 entries? Link
Talkhaus "make a good level X" contest 2014
A SMBX contest? This time I tried to make a great level, even though I still think the SMBX editor is a pile of crap. raocow's finished LPing it.
Link (Collab: The yacht of opinions) here
SMWCentral's ExGFX contest
Not a level contest, a exgfx contest. Nobody made a joke entry so I had to. All entries in this post, only mine here.
SMWCentral's 7th Annual Vanilla Level Design Contest
So I made a level fast for this contest. I finished my level mostly because it was a collab. >9th: yogui: 72.25/80 wat
[For the collab link, check the collab section above]
SMWCentral's 24ho contest 2013 (automatic level)
A automatic level in only 24 hours? I made it in 4. Vertical warp thing sometimes fit the music. Sometimes it desync so better watch the video. Link Video
Talkhaus "make a good level" contest 2013
Mystery box edition. I tried my best to incorporate the resources of the box. The result is a weird but fun level. Link
SMBX Community's Grand-Contest 4
A SMBX contest. Why did I joined this. I never completed a SMBX level before. Got a score of 5/20 hue. You can also play it in Tower of Biased 3. Link (in the level zip) Tower of Biased 3 link
SMWCentral's Vanilla level design contest 2013
Well it's a level. Link
Unofficial contest on SMWC - SMW Boss Room Contest 2 2012
Edited Wendy~'s room. OH MAN~~~~~~~~ Where are the results? Link
SMWCentral's 24ho contest 2012 (winter graphics)
Another contest??? Edit graphics in a SMW level winter style, don't change level design only aesthetic k? Link
Unofficial contest on SMWC - Joke contest 2012
Hii guys make a joek level huehuehue go to the right Link
Unofficial contest on SMWC - SMW Boss Room Contest 2012
Make a original room for the original Big Boo boss. I made something in a hour, and I won because there was 5 entries with 2 joke ones. Link
SMWCentral's Yoshi's Island Level Design Contest 2012
Only 11 entries (and 9 playable). Raocow let's played it. I made a level, hope you enjoy it. (patch it on a YI rom). Link
SMWCentral's 24ho contest 2012 (don't touch sprites)
My entry, based on level 22. It's... normal I guess. Simple vanilla level. Link
SMWCentral's overworld contest 2012
My entry. Quality joke. What the heck? Warning: May not be suitable for children. Link (PEGI 18+)
SMWCentral's 24ho contest 2012 (title screen)
Modify the title screen using original Mario's movements. You don't play, just watch the title screen. Guess what? I got third place (57 entries). Oh man~ Link
Talkhaus "make a good level" contest 2012
I'm on the talkhaus. There was a contest to make a good level. I made one. I got 3rd/30 with tie. The link work now. Link
SMWCentral's Vanilla contest 2012
Here is it, it's called: Mystery of the Giant Dark Switch. I got 56th place or something like that. Link
SMWCentral's 24ho contest 2011 (door 9)
My level for the contest, it's bad with stupid ending. Link
SMWCentral's Kaizo contest 2011
I made a level. I participated mostly because of the collab. My level is not the best, got second place for creative I think. Link (level only) Link (collab)
SMWCentral's Vanilla contest 2011
A sort of joke entry (but not garbage). Play it, it is very funny. Link
SMWCentral's Vanilla contest 2010
My level for the contest, inspired by Megaman 2. Link
yogui's kaizo hack (demo)
Started a kazo hack, but since I don't like kaizo, I stopped. Yes I'm stupid. Link
SuperX5 glitch fucking world
I was bored. Now I regret this. I need to delete this. Link
Super Mario Ocean
A simple vanilla hack made in 2008. Warning, it may not have aged well. Link
List of my very old projects (before smwcentral)
These hacks are very old and of very bad quality compared to today standards. I put them here for archival reasons but I don't recommend to play them. Most of them are in french with lot of spelling mistakes.
Ruper Sado World (aka Super Mario Unfinished)
After Ruper Maso World, the vanilla failure, let's make a chocolate hack. I never finished it. But it was not bad. I posted a unfinished version of the game some time later (a little after finishing Super Mario Ocean) Link
Very SMW
Tried another project, gave up after making a one world demo. Link
Super Merde World 2
Another poop. A parody of one of Lexou's game, SMB4 and the 4 stuffs.
/!\ The ROM is corrupted. Depending on emulators it can not work or be playable with no sound. Link
Super Merde World
Merde is the french word for shit. So you know what to expect when playing this game. Link
Ruper Maso World
My first game. Made before SMWCentral had a forum. It is a noob hack, like everyone's first SMW hack. Link
Super Masto Bros (SMB1 romhack)
My first finished hack was a SMB1 hack, not a SMW hack. It is a little crappy, but that's okay. Patch on a Super Mario Bros NES ROM. Link
inb4 tag not closed.
vCheck out all these green clocks.
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