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Profile for AmperSam
Name:   AmperSam
Title:  &
Forum posts:  195 (0.21 per day) (View)
Forum threads:  30 (6.50 posts per thread)
Since:  (registered for 2 years, 6 months and 13 days)
Last post:  , in Romhack Races Baserom Version 4.5 Update (Resource & Tool Releases)
Last activity:  (15 hours, 4 minutes and 1 second ago)
Files:  View
Submissions:  37 (+7 awaiting moderation) (View)
Location: 🍁
Local time:  (-2.5 hours from the server)
Groups:  Staff, Site Helpers, SMW Graphics Moderators, Public Relations Team, Trophy Moderators, Beta Testers
Contact
Website:  https://ampers.space
User Bio

Hi! I'm AmperSam (though most people just call me Amper) and I'm Public Relations staff and Graphics Moderator here at SMW Central, and head sicko for the Questionable Level Design Contest. My PMs are open and I'm around in the site Discord if you would like to to reach out, I'm happy to hear from people!

Below is a not-up-to-date list of things I've worked on or am working on, contributions to the site, or past contest/event stuff, etc.


Things you can Play!



HYPERION


HYPERION was my first solo venture and first SMW hacking project ever. It is a chocolate Kaizo hack with mostly vanilla-ish aesthetics, and aims to be a fun experience for novice kaizo players and not be thumb-wrenchingly difficult.

SMW Central Page →

Shallow Pits


Shallow Pits is a one-screen challenge hack I made over the course of a few weeks which takes inspiration from Kaizo:Hard and Pit hacks, hence the name, and uses a bunch of glitch tech, really tight setups and some item abuse.

SMW Central Page →

HAZMAT


This was a race level I made for Romhack Races week 125, which features an improved implementation of the graphics and radiation ASM (made by dtothefourth) found in a level of HYPERION.

Download Patch

Tempest Memories


A kaizo race level for week 156 of Romhack Races. The title (and a concept in the level) is a nod to the standard hack Memorial Service Tempest from the Japanese community.

Download Patch

A Paw in my Face


A harder kaizo level I made for week 190 of Romhack Races, that focused on trick execution over gimmicks or chocolate. Made as an homage to Casio Mario World and other levels by Wyatt.

Download Patch


Other Hack Projects



Shibui World


Another Kaizo hack. I am not actively working on this project so who knows if it'll ever be released. It was planned to be more difficult and ambitious than my other ventures with old-school and standard very-hard influences.

Forum Post →

Transmission Chain Experiment


This was a spontaneous collaborative hack made during Winter C3 2022. Each contributor made a single screen in each of the levels and the results were pretty wild.

SMW Central Page →


Contributed Fonts



Doom

A port of the 8x8 font found in the games Doom and Doom 2.

SMW Central Page →

F-Zero

A port of the 8x12 font found in F-Zero for the SNES that is used for the timer and "LAPS LEFT" messages but is typeset to be 8x16 and expanded to include a full character set.

SMW Central Page →

Flashback Legends

A futuristic-style 16x16 font inspired by a typeface found in the unreleased Game Boy Advance prototype of the game "Flashback Legends".

SMW Central Page →

HYPERION

This is a full 26 character (A-Z) version of the title screen font I made for my hack HYPERION.

SMW Central Page →

HAZMAT

This is another a full 26 character (A-Z) version of the title screen font I made for my level "HAZMAT".

SMW Central Page →

Star Fox

A font inspired by the character dialogue typeface seen in the the HUD in Star Fox.

SMW Central Page →

Duke Nukem 3D - Menu Font

Menu font from in Duke Nukem 3D, adapted it to be 16x16 and usable in levels.

SMW Central Page →

Basic Small Text

A simple general purpose 8x8 font for use as in-level text that uses vanilla palettes.

SMW Central Page →


Contributed Backgrounds



Doom - BRNPOIS

This one is a combination of two textures from Doom: the brown and green wall and the same wall with poison symbol, brought together as a single background.

SMW Central Page →

Doom - FIREBLU

Hailed as one of the ugliest textures in Doom, this (in)famous red and blue wall pattern is now yours to use as a background in your levels!

SMW Central Page →

Doom - SKSPINE

A visceral wall texture from Doom complete with spine, converted into a background.

SMW Central Page →

Doom - SP_FACE

This ghoulish wall texture from Doom depicting faces trapped in hell, presumably. Now available as a cursed option for your level backgrounds.

SMW Central Page →

Doom II - SP_FACE2

The sequel to Doom, brings the sequel to SP_FACE another hellish wall texture of flesh and skulls converted to use as a level background.

SMW Central Page →


Contributed Tilesets



Sonic the Hedgehog - Green Hill Zone (Sega Master System)

A version of the Green Hill Zone foreground tile set from Sonic on the Master System.

SMW Central Page →

Super Mario World - Forest (Extended)

An extended version of the vanilla Super Mario World forest tile set redrawn to be made compatible with default ground objects, such as slopes and ledges.

SMW Central Page →

Super Mario World - Castle (Extended)

The vanilla Super Mario World castle tile set but extended to be compatible with other vanilla ground objects, such as slopes, ledges and still water.

SMW Central Page →

Sloped and Cracked Cement

It's cement.

SMW Central Page →


Event Participation

Old-School Level Design Contest 2021 - "Ebb and Flow"
Something I made over a weekend inbetween working on hack levels.
Link →

KLDC 2021 - "Brutalism, or: How I learned to stop worrying and love Cement"
A level to rekindle my love of kaizo cement aesthetics.
Link →




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