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I'm AmperSam (though most people just call me Amper) and I'm Public Relations staff and a Graphics Moderator (helper) here at SMW Central. I also spearhead the Questionable Level Design Contest. My PMs are open and I'm around on the site Discord if you would like to to reach out, I'm happy to hear from people!
Below is a not-up-to-date list of things I've worked on or am working on, contributions to the site, or past contest/event stuff, etc.
This was my first venture into SMW hacking ever. It is a chocolate Kaizo hack with "vanilla+" aesthetics, and aims to be a fun experience for novice kaizo players and not be too difficult. Originally released in 2020, I made an update in 2022 to polish it up and fix my newbie hacker errors.
This is a single-screen challenge hack I made over the course of a few weeks which takes a lot of inspiration from Kaizo:Hard and Pit hacks, hence the name, and uses a glitch tech, really tight (and rude) setups and some item abuse.
I made a sequel for some reason. The sprinkling of glitch or kuso tech rooms was really the most interesting part of the first one so I leaned into it for the second. Lots of inspiration from MST and abc_ore, among others.
This was a race level I made for Romhack Races week 125, which features an improved implementation of the graphics and radiation ASM (made by dtothefourth) found in a level of HYPERION.
A kaizo race level I made for for week 156 of Romhack Races. The title (and a concept in the level) is a nod to the standard hack Memorial Service Tempest from MST the Japanese community.
A harder kaizo level I made for week 190 of Romhack Races, that focused on trick execution over gimmicks or chocolate. Made as an homage to Casio Mario World and other levels by Wyatt.
A silly kaizo level I made for week 204 of Romhack Races, with some cheeky asm I had made for non-kaizo purposes (being vague here as to not spoil the gimmick).
An "old-school" style level I made for week 227 of Romhack Races, that tried to emulate the style of kaizo you'd find in the early 2010s.
For week 233 of Romhack Races I made a level on the BLDC2 baserom built around the whole idea of having a surprise sprite in a Pot that will help you complete obstacles.
A JUMP Team collaboration hack made over 6 days during C3 Summer 2023 in 1 hour design sessions. I contributed a couple levels and to the final castle.
A Kaizo hack I am not actively working on this project so who knows if it'll ever be released. It was planned to be more difficult and ambitious than my other ventures with old-school and standard very-hard influences.
This was a spontaneous collaborative hack made during Winter C3 2022. Each contributor made a single screen in each of the levels and the results were pretty wild.
I have made a significant number of graphics contributions you can find them in the Graphics section:
I'm not the best or most prolific porter but you can find the tracks I've ported in the Music section.
I'm the principal maintainer of a couple hack baseroms that have been pretty extensively used, feel free to build your hacks with them also:
Levels I submitted to contests, or times when I judged a contest.