Hi!
I'm AmperSam (though most people just call me Amper) and I'm Public Relations staff and a Graphics Moderator (helper) here at SMW Central. I also spearhead the Questionable Level Design Contest. My PMs are open and I'm around on the site Discord if you would like to to reach out, I'm happy to hear from people!
Below is a not-up-to-date list of things I've worked on or am working on, contributions to the site, or past contest/event stuff, etc.
Things you can Play!
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HYPERIONThis was my first venture into SMW hacking ever. It is a chocolate Kaizo hack with mostly vanilla-ish aesthetics, and aims to be a fun experience for novice kaizo players and not be too difficult. |
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Shallow PitsThis is a single-screen challenge hack I made over the course of a few weeks which takes a lot of inspiration from Kaizo:Hard and Pit hacks, hence the name, and uses a glitch tech, really tight (and rude) setups and some item abuse. SMW Central Page |
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Shallow Pits 2I made a sequel for some reason. The sprinkling of glitch or kuso tech rooms was really the most interesting part of the first one so I leaned into it for the second. Lots of inspiration from MST and abc_ore, among others. SMW Central Page — Full Playthrough → |
Single Levels
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HAZMATThis was a race level I made for Romhack Races week 125, which features an improved implementation of the graphics and radiation ASM (made by dtothefourth) found in a level of HYPERION. Download Patch — Clear Video → |
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Tempest MemoriesA kaizo race level I made for for week 156 of Romhack Races. The title (and a concept in the level) is a nod to the standard hack Memorial Service Tempest from MST the Japanese community. Download Patch — Clear Video → |
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A Paw in my FaceA harder kaizo level I made for week 190 of Romhack Races, that focused on trick execution over gimmicks or chocolate. Made as an homage to Casio Mario World and other levels by Wyatt. Download Patch — Clear Video → |
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HORSEA silly kaizo level I made for week 204 of Romhack Races, with some cheeky asm I had made for non-kaizo purposes (being vague here as to not spoil the gimmick). Download Patch — Clear Video → |
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Racing Like It's 2013An "old-school" style level I made for week 227 of Romhack Races, that tried to emulate the style of kaizo you'd find in the early 2010s. Download Patch — Clear Video → |
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The Illusion of ChoiceFor week 233 of Romhack Races I made a level on the BLDC2 baserom built around the whole idea of having a surprise sprite in a Pot that will help you complete obstacles. Download Patch — Clear Video → |
Other Hack Projects
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Shibui WorldA Kaizo hack I am not actively working on this project so who knows if it'll ever be released. It was planned to be more difficult and ambitious than my other ventures with old-school and standard very-hard influences. Forum Post → |
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Transmission Chain ExperimentThis was a spontaneous collaborative hack made during Winter C3 2022. Each contributor made a single screen in each of the levels and the results were pretty wild. SMW Central Page |
Contributed Fonts
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DoomA port of the 8x8 font found in the games Doom and Doom 2. SMW Central Page |
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F-ZeroA port of the 8x12 font found in F-Zero for the SNES that is used for the timer and "LAPS LEFT" messages but is typeset to be 8x16 and expanded to include a full character set. SMW Central Page |
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Flashback LegendsA futuristic-style 16x16 font inspired by a typeface found in the unreleased Game Boy Advance prototype of the game "Flashback Legends". SMW Central Page |
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HYPERION TitleThis is a full 26 character (A-Z) version of the title screen font I made for my hack HYPERION. SMW Central Page |
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HAZMAT TitleThis is another a full 26 character (A-Z) version of the title screen font I made for my level "HAZMAT". SMW Central Page |
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Star FoxA font inspired by the character dialogue typeface seen in the the HUD in Star Fox. SMW Central Page |
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Duke Nukem 3D - Menu FontMenu font from in Duke Nukem 3D, adapted it to be 16x16 and usable in levels. SMW Central Page |
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Basic Small TextA simple general purpose 8x8 font for use as in-level text that uses vanilla palettes. SMW Central Page |
Contributed Backgrounds
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Doom - BRNPOISThis one is a combination of two textures from Doom: the brown and green wall and the same wall with poison symbol, brought together as a single background. SMW Central Page |
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Doom - FIREBLUHailed as one of the ugliest textures in Doom, this (in)famous red and blue wall pattern is now yours to use as a background in your levels! SMW Central Page |
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Doom - SKSPINEA visceral wall texture from Doom complete with spine, converted into a background. SMW Central Page |
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Doom - SP_FACEThis ghoulish wall texture from Doom depicting faces trapped in hell, presumably. Now available as a cursed option for your level backgrounds. SMW Central Page |
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Doom II - SP_FACE2The sequel to Doom, brings the sequel to SP_FACE another hellish wall texture of flesh and skulls converted to use as a level background. SMW Central Page |
Contributed Tilesets
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Sonic the Hedgehog - Green Hill Zone (Sega Master System)A version of the Green Hill Zone foreground tile set from Sonic on the Master System. SMW Central Page |
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Super Mario World - Forest (Extended)An extended version of the vanilla Super Mario World forest tile set redrawn to be made compatible with default ground objects, such as slopes and ledges. SMW Central Page |
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Super Mario World - Castle (Extended)The vanilla Super Mario World castle tile set but extended to be compatible with other vanilla ground objects, such as slopes, ledges and still water. SMW Central Page |
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Sloped and Cracked CementIt's cement. SMW Central Page |
Baseroms
I'm the principal maintainer of a couple hack baseroms that have been pretty extensively used, feel free to build your hacks with them also:
- Romhack Races Baserom - The baserom provided to makers for them to build the weekly race levels with.
- BLDC Baserom - Originally made for BLDC2, that is packed with a lot of resources out-of-the-box.
- VLDC Baserom - An ultra-minimal SA-1 baserom made for VLDC 13.
Contributed Music
I'm not the best or most prolific porter but you can find the tracks I've ported in the Music section.
Ports by AmperSam →Contest Participation
Levels I submitted to contests, or times when I judged a contest.
- Ebb and Flow - Old-School Level Design Contest, 2021 (32nd place) — Clear Video →
- Judging Notes - 14th 24hoSMW Contest (Judge)
- Brutalism, or: How I learned to stop worrying and love Cement - Kaizo Level Design Contest, 2021 (22nd place) — Clear Video →
- Judging Notes - Vanilla Level Design Contest #13, 2022 (Judge)
- Save it for Later - Kaizo Level Design Contest, 2022 (11th place) — Clear Video →
- Starstruck - Chocolate Level Design Contest, 2023 (4th place) with Alex — Clear Video →