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MegacesarCG's Profile


Name: MegacesarCG
Title: The Reborned Rainbow Shooting Star
Forum posts: 40 (0.03 per day) (View)
Forum threads: 3 (13.33 posts per thread)
Since: (registered for 4 years, 3 months and 14 days)
Last post: , in Super Mario Horizons is out... Again! (Full Hack Releases)
Last activity: (1 day ago)
Files: View
Submissions: 1 (View)
Location: Internet, likely playing gachas
Local time: (-4 hours from the server)



User Bio

Last Edited: 11/10/2023

- The Reborned Rainbow Shooting Star -

Hi, I'm MegacesarCG (also recently known as Teruyami, I'll probably change it later). I'm 22 now and I rarely do SMW hackroms, and I still don't post much.

I used to play Kancolle but in 2022 I ran out of slots, plus the game became ridiculously difficult.... I'm getting sidetracked... Now I play Azur Lane, Arknights and Princess Connect ReDive (The Japanese version because the global one died in April 2023).

Outside of gachas I like Megaman (Obviously), Touhou and Super Robot Wars. I love crossovers and making crossovers. And as you can see in my signature I like colors.

My native language is Spanish, I can read very well in English although I prefer to use a translator (DeepL) to post and then make the necessary arrangements.

My current experience in SMW hacking
> Graphics: With SnesGFX I can import anything, I can use yychar very well for when I have to edit details (Especially when I "forcibly" import graphics to the hackrom. Like for example:
My final boss from Super Mario Horizons
, seriously it looked horrible before I fixed it)
> Level creation: I tend to alter the palettes, decorate all over the place. Also, now I can use Exanimation for both palettes and sprites.
> Music: I am still the same as before, I can import it (and change the volume since it is in the part that says w), but not create it.
> Sprites: The same as the music (although I know how to change tilemaps).
> Blocks: Same as music, import yes, edit with documentation and create no. But I can create blocks with blockreactor.
> ASM: I can patch without problems, import UberASM and edit if documented. Although I have basic knowledge of commands, the assembler is still very complex for me. Especially handling memory. Maybe I will dare to try it later.

Hackroms Progress

Super Mario Horizons. Progress: Completed (12/10/23, v1.0b): link
- The result of three long years.
- It has 8 worlds and 57 exits.
- It is a crossover between several games, mainly Rokko-chan.

Super Mario ?????? Horizons. Progress: ???
- The sequel to Super Mario Horizons (Obviously)
- Like its prequel, it will be a crossover. One of them is a personal project.
- Maybe 2026?

Super ???????? World. Progress: To be done
- A small hackrom starring some virtual singers (one a very well known one) that have an animation where they are Mario and Luigi.
- It will probably be something ambitious, like the rest of my cancelled ideas T_T.

Mario S???????e. Progress: To be done
- A frenetic hackrom where Mario will move faster. Like in the hackrom of Rockman 3 Burst Chaser.

Mario Vs Everything. Progress: Canceled
- I only made 2 worlds, it uses the lx5 powerup system.
- A crossover between several games but it was too ambitious for the little experience I had.
- Basically the precursor of Super Mario Horizons.
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Fight everyone for everlasting peace!
Also known as Teruyami!

Super Mario Horizons v1.0b - 12/10/23