Welcome, I'm Nitrogen. While my account is pretty recent, I started SMW hacking in the end of 2014 and get decent knowledge about level design around mid 2020. I barely play romhacks but I'm pretty interested in hacks featuring traditional level design or wacky and weird ideas.
Concerning level design, I like designing both traditional and gimmicky levels ranging from normal to very hard difficulty (not yet kaizo, but it should happen one day), and above all trying to make experiments.
I'm someone introvert and discreet so you should barely see me on SMWC aside for contests, but feel free to contact me from here or Discord if you have any questions about my works and I will happily reply!
Personal/complete projects:
Cursed Experiments (WIP): Show/Hide
Download the demo
My personal attempt at making a gimmicky romhack featuring wacky gimmicks mainly coded by people but tweaked by myself.
The demo features 4 short levels.
Nova Concept - a love letter to SIG (October 2022): Show/Hide
Link to the hack
A collection of 10 levels taken from a unfinished project remiscient of SIG's works.
entropy and disorder (January 2023): Show/Hide
Link to the hack
A low-effort hack made in the span of one week. Play it at your own risk.
Entries to contests:
24hoSMW #13 - SPEED OF LIGHT (December 2020): Show/Hide
Download -
Video
My entry for the
24hoSMW #13 contest .
Since the theme of this contest was "light", the main gimmick involved is Quick Man's lasers from Mega Man 2, the term "laser" being the acronym for "light amplification stimulated emission radiation".
The main inspiration comes from
this level of SuperSIGWorld36.
Rank: 14th place.
OLDC 2021 - The Myth of Icarus (April 2021): Show/Hide
Download
My entry for the
Old-School Level Design Contest 2021 .
The level wasn't designed with a gimmick but rather with a reference to the myth of Icarus in mind (more information
here ).
You have to fly through a vertical puzzle room in the first half then to hover slowly and avoid lava in the second half.
The ending room is a reference of the myth when Icarus drowned.
Rank: 62nd place.
24hoSMW #14 - Cold Cash Crisis (July 2021): Show/Hide
Download
My entry for the
24hoSMW #14 contest .
The theme of the contest was to use one element from 5 sets (3 sets of sprites, one set of blocks and one set of UberASM). I decided to focus on
Piranha Plants sprite ,
Boost Platform sprite ,
Bouncing Spiny Egg sprite ,
Frozen Blocks and
Money is Life UberASM .
The main gimmick of the level is to collect coins while the coin counter decreases with a focus on frozen coins in the second half.
Rank: 3rd place !
QLDC 2021 - lhs_brd.mod but remixed by lady gaga and eminem for the next movie of pixar studio produced by quentin tarantino featuring wendy o koopa (July 2021): Show/Hide
Download
My entry for the
Questionable Level Design Contest 2021 .
Also known as the Wii Shop Channel level.
Rank: Nothing.
MaGL4 - TOSHIBA CUSTOMER HOTLINE SERVICE 3A (October 2021): Show/Hide
Download -
raocow's LP
My entry for the
Make a Good Level 4 Contest held on Talkhaus.
The level mainly focuses on modified Donut Lifts falling even when you are not standing on them and features Surprise Moles as well as Enemy Stack Sprite.
It is more an experimental level than anything else since I didn't found a better idea to make a level for this contest.
Won two medals (so much love to the judges and the host for these medals,
especially Windslash for the second medal !):
Rank: 12th place.
HackJam 2021 - Super Sickos World (December 2021): see below.
WLDC 2022 - CHILL (January 2022): Show/Hide
Download -
Video
My entry for the
Winter Level Design Contest 2022 .
This level was designed in the style of the Special World levels in SMW.
Aside the music and the graphics, this entry is purely vanilla.
Rank: 19th place.
72hoQLDC #1 - geologist's trouble (April 2022): Show/Hide
Download
My entry for the
72hoQLDC #1 contest .
This one is a serious attempt to make a questionable level after my unfair QLDC 2021 entry.
The main gimmick is that you can't jump and any earthquake caused by a Thwomp or a Sumo Brother will make you go upwards even when you're not on the ground.
Award: Cool level.
OWDC 2022 - My 48hoOWDC Entry (April 2022): Show/Hide
Download -
Video
My entry for the
Overworld Design Contest 2022 .
This is a spontaneous and silly entry made in the span of 48 hours, using only vanilla assets aside the custom music and palettes.
Rank: 16th place.
VLDC13 - Piscine Molitor (May 2022): Show/Hide
Download
My entry for the
Vanilla Level Design Contest 13 .
This is my first attempt at making a gimmicky level only with vanilla assets, focusing about water that kills various sprites through unintended behaviour of lava tiles.
The name of the entry is a reference of a swimming pool and hotel complex in Paris, France.
Rank: 13th place.
KLDC 2022 - MICHAELSOFT BINBOWS (August 2022): Show/Hide
Download -
Clear video
My entry for the
Kaizo Level Design Contest 2022 .
This is my first attempt at making a complete kaizo level, and another gimmicky level of mine where all the sprites go upwards when the switch flag is OFF. Some setups are quite obtuse so play it at your own risk.
The name of the entry is a reference of the
well-known picture used in the title screen.
Rank: 40th place.
QLDC 2023 - (January 2023): Show/Hide
Download
A collab entry with Akaginite and Heraga for the
Questionable Level Design Contest 2023 .
Rank: N/A.
Miscellaneous works:
Unfinished OWDC 2021 Entry (June 2021): Show/Hide
C3 Single Level Collaboration - SWITCHIN' MIND (July 2021): Show/Hide
Download
My participation for the
C3 Single Level Collaboration held during the C3 Summer 2021.
The gimmick involved (using up and down buttons to change the ON-OFF flag) was taken from a level I've made for an unfinished hack.
Yorokobi Mario - Level 1 (July 2021): Show/Hide
Download
The first (and possibly the only) level of a sadistic and very hard hack.
Contributions to collabs:
Super Sickos World: Show/Hide
Link to the hack
A collab entry with Heraga, margot, Nanako and RussianMan for the
HackJam 2021 Event , released as a hack.
It features 12 levels ranging from hard to very hard difficulty with some innovative and weird gimmicks as well as some brand new ASM.
I made 2 levels and some miscellanous things.
Awards: Best in Show - Standard, Most Grandest Final.
Rakugaki Mario: Show/Hide
Link to the hack
A collab led by Heraga and inspired by japanese romhacks from the 2007-2009 era which uses legacy tools (Lunar Magic 1.63, AddMusic4.04, etc.), featuring levels by various creators including famous names. Without any doubt an achievement in SMW hacking.
I made 4 levels and 2 multiperson rooms.