Hi
I am the guy who is into the contests hosted here on SMWC, though I might make a hack soon in the future (problem is I have no structure for this hack).
As for my contest entries themselves:
BLDC2 (Fall 2022): Perilous Pipeline
42nd out of 52nd place (55.6/100)
SCORES:
Morsel: 50/100
Nitrogen: 53/100
Alex: 35/100
Quietmason: 63/100
Patcdr: 77/100
Collapsed text: Show/Hide This was the point at which I got into SMWCentral, and BaseROM Level Design Contest 2 immediately caught my eye the day before it began.
Since this was only my second level ever made in Lunar Magic, combined with the deadline, I just explored everything possible without having a proper focus. Combined with the fact that I put too many powerups in this level. And not specifying that it's a linear level and not a maze, this wasn't exactly the judges favourite.
It was definitely something for a 2nd level I will admit, but really my skills have outgrown this.
CLEAR VIDEO:
https://www.youtube.com/watch?v=KTJ7FQFXTDk
QLDC2 (Spring 2023): Super Bizzaro World
N/A
Collapsed text: Show/Hide When this one began, I really didn't have much motivation to make a level for it. But then my level idea came to mind, it was just too bad that my motivation didn't hold it up. Eventually after some inspiration (thanks Donut!), I decided to give it one last go before the deadline was up. It was kind of half-assed I will admit, but I still wanted it to be a great level nontheless, and it was!
Even if I didn't get any distinctions, a participant trophy alone is perfect for me. It definitely taught me to keep my level length not too long, but not too short either.
CLEAR VIDEO:
https://www.youtube.com/watch?v=NiavPbMiWEM
CLDC7 (Spring 2023): Sacred Sanctum
18th of 34th place (66.5/100)
SCORES:
TheJavabrew: 71/100
Sixcorby: 64/100
Sariel: 68/100
JupiHornet: 63/100
Collapsed text: Show/Hide After my original plans for this contest were cancelled, I learned that I could create L/R gimmicks in Blockreator (replaced all the block interactions with the "main" and "RTL"), so I did!
I had to learn a lot before the deadline, the hardest to learn was probably ExAnimation. But in the end, I got it done! However, it was only after the deadline that I discovered how cheeseable some of my entry was; it taught me to be careful when giving away cape. I also now know that puzzles take up lots of time for the average first time player (I was following the "end with more than 100 seconds" tip), and I should reset time for every reset door.
These level design contests are definitely teaching me more useful methods of testing, and things to consider. And this has been my new peak so far, GG!
CLEAR VIDEO:
https://www.youtube.com/watch?v=oChiH6jAWjo
OWDC6 (Summer 2023):
14th of 20th place (77/100)
SCORES:
Margot: 82/100
Deeke: 86/100
Major Flare: 63/100
Collapsed text: Show/Hide Boy oh boy this one was primitive as heck!
My main inspiration for this one was Pokemon Scarlet & Violet (which is ironic cause I'm not into that series), I also had a few sub-map ideas in mind, so I went along with them.
The main reason I refrained from path events was because I thought they weren't necessary, and would just make the entry take longer (which was a dumb thought because I can just change the event reveal speed). But in doing so, I made it impossible to decipher what levels actually contained events and which didn't (which is part of why Major Flare only gave me a 63).
Also cliffs, I LOVE CLIFFS MAN! Problem is too much of them is overwhelming, something I'll keep in mind for next time I make an OW.
Nice to have a new magnum opius, I doubt I'll top it again in KLDCX, but we'll see.
CLEAR VIDEO:
https://www.youtube.com/watch?v=VCAe5z_gBys
KLDCX (Summer 2023): Security Fracture
50th of 68th place (75/100)
SCORES:
Shovda: 84/100
GlitchCat7: 68/100
LouisDoucet: 67/100
StayAtHomeStegosaurus: 81/100
Collapsed text: Show/Hide EVALUATION UNFINISHED, PLEASE COME BACK LATER.
CLEAR VIDEO:
https://www.youtube.com/watch?v=qm-135lN850
Standard OLDC3 (Autumn 2023): BOWSER'S BISTRO™
24th of 53rd place (63.33/100)
SCORES:
DonWafle: 61/100
ft029: 66/100
Zapplex: 63/100
Collapsed text: Show/Hide EVALUATION UNFINISHED, PLEASE COME BACK LATER.
CLEAR VIDEO:
https://www.youtube.com/watch?v=jQWcqv4-KIo
QH1 (Winter 2024): The Age of Luigi (Collab with Dark Prince & SubconsciousEye)
??
Collapsed text: Show/Hide EVALUATION UNFINISHED, PLEASE COME BACK LATER.