Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
Super Mario World was the first video game I ever played. It was one of 11 games I had for the Super Nintendo and was really the only Nintendo console we had for several years so I grew into it. Super Mario World was the only game I played regularly of those. And I admit, I got pretty obsessed with finding new levels. It even came to the point where I would have dreams of myself playing levels in the game that did not actually exist. So, needless to say, this game holds a special place in my heart.
I have been apart of SMWCentral now for 10 years and have tickered with creating levels and overworlds for personal enjoyment, even some trying to emulate those levels that I dreamt. Something I have learned along the way is how Super Mario World fell short. Throughout my life, I praised this game but now I have a more fair opinion of the game. There was so much more that could've been done with it in terms of clever level design and visual exploitation. In comparison to Super Mario Bros. 3, much of the settings in the overworld are pretty redundant which consequently effected the levels themselves.
With these critiques in mind, I decided to create a ROM hack of my own to try and make a bigger game with more personality. And with the help of Lunar Magic and SMWCentral, it has been a relatively easy task. My ultimate goal is to put all my creativity in this hack and likely end my SMW hacking there, with maybe an exception of a straight-vanilla hack, but now I'm thinking too far into the future. I hope to eventually complete this ROM hack (which is still early in its production), having it be polished and enjoyable for everyone, visually and mentally. So I'm trying my best to deliver. Perhaps someday, I will. Wishful thinking!