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Tip: If you're using the wall-running purple triangles in your hack, remember to add Tile 1EB (or a tile that acts like Tile 1EB) underneath it. Extended object 44/45 will include this tile for you.
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Profile for Thomas
Name:   Thomas
Title:  skeleton irl
Forum posts:  6254 (1.34 per day) (View)
Forum threads:  167 (37.45 posts per thread)
Since:  (registered for 12 years, 9 months and 2 days)
Last post:  , in Bowser's end fight text edit??? (SMW Hacking Help)
Last activity:  (17 minutes and 40 seconds ago)
Files:  View
Submissions:  32 (View)
Local time:  (-6 hours from the server)
Groups:  Staff, SMW Sprite Moderators, SMW Patch Moderators, SMW ASM Section Moderators, Forum Helpers
User Bio

Also known as kaizoman / Ankou. I shitpost with ASM sometimes.

Miscellaneous tools I've written:
Graphics Data Viewer Tool to show how the hex data of a graphics file is interpreted into what is actually displayed.
Stripe Image Formatter Small tool to help set up stripe image data for writing tiles onscreen.
SMW End Text Editor Editor for modifying the "Mario's adventure is over..." text after Bowser.
SMW Firework Editor Editor modifying the final explosion of the Bowser fireworks.
AMK Disassembler A basic disassembler for compiled AMK hex data. Mainly meant for interpreting the sound effects.
SNES Color Converter Simple tool to convert colors between RGB/hex/SNES.
Cameltry Level Editor Basic level editor for the game Cameltry (aka On the Ball).
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