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Profile for Akaginite
Name:  Akaginite
Title: 
Forum posts:  110 (0.04 per day) (View)
Forum threads:  6 (18.33 posts per thread)
Since:  2010-01-02 09:49:16 PM (registered for 7 years, 10 months and 17 days)
Last post:  2017-10-28 02:55:31 PM, in ♥ (General Discussion)
Last activity:  2017-11-20 11:52:32 AM (4 hours, 35 minutes and 29 seconds ago)
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Submissions:  5 (View)
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Local time:  2017-11-20 11:28:01 PM (7 hours from the server)
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User Bio
st140 sprites archive

Originally posted by Vitor Vilela's PM
Code
(>'-')> <('_'<) ^('_')\- \m/(-_-)\m/ <( '-')> \_( .")> <( ._.)-`



       :\     /;               _
      ;  \___/  ;             ; ;
     ,:-"'   `"-:.            / ;
_   /,---.   ,---.\   _     _; /
_:>((  |  ) (  |  ))<:_ ,-""_,"
    \`````   `````/""""",-""
     '-.._ v _..-'      )
       / ___   ____,..  \
      / /   | |   | ( \. \
ctr  / /    | |    | |  \ \
     `"     `"     `"    `"

kachou!!!!


My libraries:
no credit needed
Library nameCall method65c816SA-1Hybrid
GetDrawInfoJSRLinkLinkLink
SubOffScreenJSRLinkLinkLink
GetBlockJSLLinkLinkLink
GetAtan2JSRLinkLinkLink

Arithmetic routines:
Unsigned 16*16 Multiplication / SA-1 version
Unsigned 32*32 Multiplication / SA-1 version
Unsigned 16/16 Division
Unsigned 32/16 Division

SuperFX routines:
Unsigned 16/16 Division
16bit Square root


Tips:
- $45-$54 are used in camera process only. so you can use them as scratch memory.
- When you don't use sprite 0x5F and mode7 stuff in level, you can use $14B0-$14C6 as free memory.



Fucking sprites
require No More Sprite Tile Limits patch.



HomingBanzaiBill



ExBanzaiBill

2016-01-14 : Fixed a fatal issue.

Please redownload.




Lua scripts (for snes9x-rr)
"SuperMarioWorld" SpriteMemoryViewer
"Shiren the Wanderer" status viewer

SuperFX code viewer/disassembler / High-level parsing version
Sample Post
Originally posted by Sample quote

Code
Sample code

Sample post

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