Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
My name is Devazure, previously known as A Yoshi, Aquifer, and Azurik throughout my years here at SMW Central. I'm 27 years old, and I live in southern Louisiana, U.S. I'm openly gay, and in a loving relationship of six and a half years. I love to draw and write stories, because my imagination and creativity are my passion. I may not be perfect, though all I truly want is to leave a positive impact on the people around me.
My History at SMW Central
I first registered on October 10, 2006, before the site's Great Wipe™. At the time, I was only 12 years old - definitely a young, stupid child back then, always getting into trouble. However, I do owe a lot to this community for all the ups and downs that contributed to my growth as a person. To be a part of something so fun and unique for the last 15 years of my life is something I'll never forget.
I've been a little notorious for starting projects and never finishing them, including an old Yoshi's Island-styled SMW hack that never saw the light of day. However, I've always had a knack for designing overworlds - my favorite part of any video game - and that's been my defining talent here at the central. I won 1st Place in the 2009 Overworld Contest, and 3rd Place in the 2012 Overworld Contest. I've designed the original main overworld for An SMW Central Production 2. On top of this, I've designed numerous overworlds and submaps just for the sake of expressing my joy in creating them. There's just something about that sense of exploration, world-design, and the uncovering of secrets that's just absolutely appealing to me about overworlds.
Luigi's Quest on the Mysterious Island (2006)My very first overworld from my "first hack" when I was just getting started. It's amazing to look back on this and see how far I've come. It was going to tell a story of Luigi finding this island out in the ocean, and at the end of the game, learning that the island was never real.
The Seven Fruits of Gold (2008) - My first major overworld from my actual first major hack, the Yoshi's Island-styled one I mentioned above. Definitely cluttered and riddled with some odd perspectives, but it's all part of the journey, right?
Overworld Contest (2009) - I don't know how this won first place, looking back on it. It truly looks like I threw everything and the kitchen sink at this map, but you know what? This is what truly got me started on wanting to better my overworld design skills. I still appreciate it for what it was.
Downfall of the Mushroom Kingdom (2010) - This was another hack of mine that never came to fruition. A story of Mario's journey throughout the kingdom after Bowser's success. Still suffers from some perspective wackiness and some overcrowding, but hey, growth!
World Bowser (2012) - My first overworld done just for the hobby and not for an actual hack. My idea for this one was to build up to this wild reveal that, woah, we've gone through all six submaps without seeing a Bowser world.... only to learn that he owns the entire main map. That giant hellscape would definitely be a gag to close off a pretty unique Mario adventure.
Overworld Contest (2012) - Definitely one of my personal favorites, especially as far as the rainbow and water/tech worlds are concerned. The level names in the graveyard world are all named after the Koopalings, telling the story of a mad king trying to resurrect his children.
Luigi's Quest on the Mysterious Island - REDUX (2013) - Another personal favorite of mine. This is a remake of my very first overworld, showcasing my increase in style and quality.
Tropical Vibrancy (2013) - This one was pretty fun to make, what with the delicious candy world and the edgy final world. The floating continent is my favorite, though. Also, fun fact: some of these submaps were happily given to my friend GoldenYoshi to use in his "Hack" series, specifically in Hack 2, Hack 3, Hack 4, and Hack 5. I'm so glad they were put to good use.
Eternal Night (2013) - Another "just for fun" map, this one tells the story of a curse of endless night cast upon the land. World 9 represents the breaking of the curse, as Mario returns to the castle during the first sunrise in ages. I'm particularly digging the swamp world, because I don't think we get enough of those.
Oriental Mountain (2013) - I was feeling very inspired to do a loosely Japanese-inspired overworld, and this was the result. I adored the sakura trees and didn't want to stop using them!
Zoom (2013) - This is called Zoom solely because I made this to test Lunar Magic's then- new zoom feature, which explains some of the reused assets from my 2012 contest entry. Simplistic, but I enjoy the flow of the landscape.
New Super Mario World (2014) - An idea came to me one day, to revitalize the original SMW map. I had a blast with this one, especially breathing life into Star World and Special World. There's tons of ways I could've re-imagined the original game's map, and I hope to create another iteration of it one day.
Overworld Contest (2021) - Ah, my grand return to hacking after so many years. Honestly, I poured my soul into this one to prove that my talent was still thriving within me. I'm so, so thankful that it all paid off. This is a remake/re-imagining of my first contest entry from 2009, a true testament to my dedication to my craft.
Unfinished Cave Experiment (2021) - Immediately after the 2021 Overworld Design Contest, I still had this buzzing sensation to keep designing overworlds maps. I had been sitting on the idea of a cave-focused map for years, and I decided to finally give it a shot. Unfortunately, I put down this overworld for the time being. While being quite unhappy with how the main map was going, the lush cave and water cave submaps were just too good to not show. Who knows, maybe I'll pick this one back up one day? Main map would definitely be overhauled, however.
Kaizo Park (2021) - This is the overworld I made for my team's Hackjam entry. A little different from my usual work, there's open, branching paths to all of the various themed levels. DKC3-styled flags indicate level completion, and a Kirby-styled sky gradient really spruces up the atmosphere... no pun intended.
Disclaimer: Since the creation of most of these maps, I've since lost the source ROMs in a computer hardware failure. Please do not ask me for the original maps for your hacks, as these no longer exist. All contest entries and their resources are strictly for contest purposes, and are not to be used without permission.