Tip: Avoid blind jumps. If the player has to jump down a random hole to proceed with no indication at all that they can go down there, you've done something wrong!
Will detect the emulator the player is using and write it to a RAM address.
It also comes with two patches:
music.asm - If you are using a certain emulator(s) it will change the music to a different song.
newlevel.asm - If you are using a certain emulator(s) and you are in a certain level it will load a new level.
http://media.smwcentral.net/Alcaro/convify.php
http://www.smwcentral.net/?p=postsbyuser&uid=15652
http://serioushax.pastebay.net/313706 (pointless code that checks if A is 16-bit or not)
http://serioushax.pastebay.net/313068
http://serioushax.pastebay.net/312911 (old)
http://pastebay.com/146229
http://dl.dropbox.com/u/5812580/Dist/Mode%207%20Tilemapper.7z
http://www.smwcentral.net/?p=viewthread&pid=835616
http://pastebay.com/143644
http://pastebay.com/143642
http://dl.dropbox.com/u/5812580/Misc/Royboss.zip
http://emureview.ztnet.com/developerscorner/SoundCPU/spc.htm
http://ekid.nintendev.com/snes/spctech.htm
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