A hack with a variety of level ideas. Not meant to be ordinary, but instead weird, interesting, and unique. There is no common theme, each level is a whole new style.
Packed inside is a solutions file. Please read it if you get stuck on any of the games puzzles.
Update: Endless bonus room fixed, mission in Kaizo Breaker made more clear, some easy moons removed plus a few other things.
A hack with a great potential - but a few things bring it down.
Levels are usually really long and hard - but they are usually not bad. However, there are some issues in general, such as missing midway points. This one is really annoying especially because your levels are very long - doing everything from the beginning again really isn't very fun. Other than this, the levels are actually quite nice and most of the gimmicks are very unique, but some of the levels stand out - not in a good way:
Confusion: The idea in it just isn't good - It's very annoying. since very many things animate at once, it looks very busy. Since the background and foreground are looking like each other (and using similar colors at times), the player easily gets more confused. What the colors do are very confusing too - they change each stage, and to be even more confusing, stuff can kill you because it's in a different shape. I know it was explained, but it's not a good gimmick idea.
Disruptive castle is actually not bad, but the yellow room ruined it for me since it is unfair. Redoing everything again isn't so fun.
The graphics are quite nice looking. The overworld is simple, but nice looking. The music isn't half bad, too - but they break on accurate emulators.
Overall, a good hack, but a few issues bring it down.
There is no .srm for this hack because the levels are inaccessible.