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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.
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Details for The Yoshi Trilogy: Part 1 - Dawn of the Darkness
Super Mario World Hacks - The Yoshi Trilogy: Part 1 - Dawn of the Darkness Link - Show random
File Name: The Yoshi Trilogy: Part 1 - Dawn of the Darkness
Authors: DarthYoshi492
Demo: Yes
Featured: No
Length: 43 exit(s)
Type: Standard: Hard
Description: This is part 1 of a hack trilogy I'm working on.

LENGTH: Medium-Long

Plot: Yoshi wakes up one morning in his house on Yoshi's Island, but everything seems... darker. He notices his girlfriend (Yes, Yoshi now has a girlfriend), the Stork, and all his other friends have gone missing, and when he goes out of the house he finds out that Yoshi's Island has been replaced with a huge, mysterious, new land! He then explores this new land to find answers...
fixme: music breaks on accurate emulators.
Tags: asm, bosses, exgfx, exploration, fixme, gimmick, huge level, music
Rating: 3.0 (Votes: 1)
Download: Download - 245.88 KiB
This hack has good and bad things.
Good things are about the design: it's good, fair and very fun to go through. Enemies are placed in a good way, and the author occasionally spices things up by adding new gimmicks, like moving ghost houses and the likes. What makes this hack bad are the technical issues: there's way too much slowdown, especially in the latter levels; and since they're complicated too, they make the player frustrated and they're not fun anymore. I feel like this hack would've been great if the implementation of the SA-1 chip could be included in the fixme. But heh, guess not, and the author (probably) knew his levels suffered lots of slowdown. Overall, yeah, a good design ruined by matrix effects all over.

Aesthetics could honestly have been a bit better. Not that it's extremly bad, but some palettes look weird, as well as some minor cutoff here and there. The usual small mistakes anyways.

Other issues:
- Music breaks on accurate emulators (also thanks for the jumpscare =.=)
- "FLORA CREVASSE" can potentially make you stuck in the falling part. Since there are too many sprites, the Goal Sphere won't always appear.
- Already mentioned the ridicolous amount of major slowdown.
- Some sprite tile limits issues.

Overall, a great hack... if it was errors free. The author could've avoided lots of slowdown by placing less sprites per screen, while still having an enjoyable level.
Posted by:  Wakana - | Link

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