Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.
It's awfully inconsistent to have three ASCII Art versions and one Mario version of these hacks in the Hacks section. This is version 1.48 of VIP and Wall Mix 3 with ASCII Art. fixme: music breaks on accurate emulators.
It's always nice to play some Vip hacks, no matter what.
The design is, well, brilliant I must say. Most of the times, you face levels which have a really neat gimmick going on. There are a variety of design styles used here, exploration, puzzles... and glitch abusing too. It was a really fun experience overall, even if some levels and concepts are way too frustrating (like the extra levels, those were a punch in the stomach). Ah, and of course, this hack isn't savestateless-friendly, unless you are on steroids.
Aesthetics are... well, kinda disappointing. It's still a legacy hack, and so, legacy quality graphics. Very often you see huge cutoff, very bad palettes, even the legendary stacked munchers. Even if the errors here are evident, it's kind of forgivable, since the hack focuses around designing more than on appeal.
- Music breaks on accurate emulators.
- Huge slowdown in many levels.
- Serious problems of sprite tile limits. Big offender may be one level in particular, where you have to defeat Big Boo and there's a magikoopa as enemy in the same room.
Overall, a great hack, but it's not perfect unfortunately, and the errors bring it down quite a bit. 3/5.